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[SEASON 1 🌟] Car Sales 2 🏎️

[SEASON 1 🌟] Car Sales 2 🏎️

A Roblox experience owned by Red Monster's Studios.

TycoonENcar flippingdealership managementmiddle east theme

[SEASON 1 🌟] Car Sales 2 🏎️ is a tycoon experience created on 2025-12-15. The game has accumulated 54,973,372 lifetime visits and 555,419 favorites. Currently, 2,371 players are active. The title holds an 82% like percentage. It features car flipping mechanics within a Middle Eastern setting.

Description (written by the developer; not a statement by this register)

Welcome to Car Sales 2! 🏎️💸 A car flipping game based in the middle east 🗺️ Buy at the lowest price, repair and modify, then sell at the highest price! 💸 Build your own dealership, make deals with players, collect rare cars, and race to the finish line! 🏁 What can you do here? 💼 Negotiate and hunt for the best deals 🔧 Repair and upgrade your car to increase profits 🏎️ Customize your car and join races 🏢 Improve and expand your dealership for better offers 🤝 Trade with players to get limited-edition cars ⭐ Compete to top the leaderboards and become the ultimate car dealer in the city Stuck? The shop helps you progress faster! 🛒 Developed by Red Monster Studios 👺 Tags: Hajwala, Car Dealer, Car Buying and Selling, Car Customization, Car Map, Races, Rare Cars

Last updated by the developer 3 Sept 2026, 12:07 UTC.

3,778
playing (measured 3 Sept 2026, 15:50 UTC)
59,378,807
lifetime visits
82%
liked (25,065 👍 / 5,462 👎)
559,676
favourites (9.4 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9676,6733,8203,77810 August 20263 September 2026
306 measurements spanning 24 days, net +1,747. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 111–7,529 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 306
Measured (UTC)PlayersChange
3 Sept 2026, 15:503,778-556
3 Sept 2026, 14:504,334-440
3 Sept 2026, 13:504,774-524
3 Sept 2026, 12:505,298-759
3 Sept 2026, 11:506,057+3,338
3 Sept 2026, 07:502,719+680
3 Sept 2026, 06:502,039+314
3 Sept 2026, 05:501,725+185
3 Sept 2026, 04:501,540+234
3 Sept 2026, 03:501,306-302
3 Sept 2026, 02:501,608-61
3 Sept 2026, 01:501,669-251
3 Sept 2026, 00:501,920-162
2 Sept 2026, 23:502,082-149
2 Sept 2026, 22:502,231-193
2 Sept 2026, 21:502,424-309
2 Sept 2026, 20:502,733-340
2 Sept 2026, 19:503,073-329
2 Sept 2026, 18:503,402+2
2 Sept 2026, 17:503,400first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expensive Warehouse
1,599 R$
Big Warehouse
1,599 R$
Elite Seller
799 R$
Perfect Price
399 R$
Bargain Skill
399 R$
Small Warehouse
399 R$
Convince Skill
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,304,930 · 31.8% win
Bought your first car · collection3,562,390 · 19.0% win
Got tricked by a seller · other3,092,627 · 17.4% win
Bought your first furniture · collection657,311 · 3.7% win
Sold your car to another player · other558,306 · 3.4% win
Level 10 · progression397,986 · 2.8% win
Won your first race · progression189,028 · 0.60% win
Level 20 · progression167,906 · 1.2% win
Level 30 · progression36,568 · 0.40% win
Bought a limited car14,239 · 0.20% win
Level 40 · progression3,353 · 0.10% win
Level 50 · progression202 · 0.00% win
Level 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20263 September 2026
307 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 307
Measured (UTC)% likedChange
3 Sept 2026, 15:5082no change
3 Sept 2026, 14:5082no change
3 Sept 2026, 13:5082no change
3 Sept 2026, 12:5082no change
3 Sept 2026, 11:5082no change
3 Sept 2026, 07:5082no change
3 Sept 2026, 06:5082no change
3 Sept 2026, 05:5082no change
3 Sept 2026, 04:5082no change
3 Sept 2026, 03:5082no change
3 Sept 2026, 02:5082no change
3 Sept 2026, 01:5082no change
3 Sept 2026, 00:5082no change
2 Sept 2026, 23:5082no change
2 Sept 2026, 22:5082no change
2 Sept 2026, 21:5082no change
2 Sept 2026, 20:5082no change
2 Sept 2026, 19:5082no change
2 Sept 2026, 18:5082no change
2 Sept 2026, 17:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.