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[SEASON 1 🌟] Car Sales 2 🏎️

[SEASON 1 🌟] Car Sales 2 🏎️

A Roblox experience owned by Red Monster's Studios.

TycoonENcar flippingdealership managementmiddle east theme

Car Sales 2 is a car-flipping tycoon from 2025 where players buy, repair, modify, and resell vehicles through a dealership. Visits total 65.5 million with 564,765 favorites and an 83 percent like rate. Only 3 players are online right now.

Description (written by the developer; not a statement by this register)

Welcome to Car Sales 2! 🏎️💸 A car flipping game based in the middle east 🗺️ Buy at the lowest price, repair and modify, then sell at the highest price! 💸 Build your own dealership, make deals with players, collect rare cars, and race to the finish line! 🏁 What can you do here? 💼 Negotiate and hunt for the best deals 🔧 Repair and upgrade your car to increase profits 🏎️ Customize your car and join races 🏢 Improve and expand your dealership for better offers 🤝 Trade with players to get limited-edition cars ⭐ Compete to top the leaderboards and become the ultimate car dealer in the city Stuck? The shop helps you progress faster! 🛒 Developed by Red Monster Studios 👺 Tags: Hajwala, Car Dealer, Car Buying and Selling, Car Customization, Car Map, Races, Rare Cars

Last updated by the developer 10 Oct 2026, 18:47 UTC.

3
playing (measured 10 Oct 2026, 18:50 UTC)
65,537,061
lifetime visits
83%
liked (28,096 👍 / 5,870 👎)
567,587
favourites (8.7 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

34,8742,438.519 September 202610 October 2026
500 measurements spanning 21 days, net -1,257. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
10 Oct 2026, 18:503-4,871
10 Oct 2026, 17:504,874+2,095
10 Oct 2026, 16:502,779+846
10 Oct 2026, 15:501,933-20
10 Oct 2026, 14:501,953-155
10 Oct 2026, 13:502,108-216
10 Oct 2026, 12:502,324-281
10 Oct 2026, 11:502,605+163
10 Oct 2026, 10:502,442+220
10 Oct 2026, 09:502,222+299
10 Oct 2026, 08:501,923+378
10 Oct 2026, 07:501,545+475
10 Oct 2026, 06:501,070+250
10 Oct 2026, 05:50820+232
10 Oct 2026, 04:50588+87
10 Oct 2026, 03:50501-23
10 Oct 2026, 02:50524-128
10 Oct 2026, 01:50652-179
10 Oct 2026, 00:50831-273
9 Oct 2026, 23:501,104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expensive Warehouse
1,599 R$
Big Warehouse
1,599 R$
Elite Seller
799 R$
Second Floor
799 R$
Convince Skill
399 R$
Small Warehouse
399 R$
Perfect Price
399 R$
Plot Workshop
399 R$
Bargain Skill
399 R$
Plates Design Pass
160 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,824,632 · 24.3% win
Bought your first car · collection3,884,197 · 15.4% win
Got tricked by a seller · other3,387,192 · 14.2% win
Bought your first furniture · collection720,717 · 2.0% win
Sold your car to another player · other621,680 · 2.4% win
Level 10 · progression447,177 · 1.8% win
Won your first race · progression198,969 · 0.30% win
Level 20 · progression192,937 · 1.0% win
Level 30 · progression44,175 · 0.30% win
Bought a limited car16,315 · 0.00% win
Level 40 · progression4,379 · 0.00% win
Level 50 · progression280 · 0.00% win
Level 100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828382.521 August 202622 October 2026
1190 measurements spanning 62 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1190
Measured (UTC)% likedChange
22 Oct 2026, 14:0783no change
12 Oct 2026, 14:0783no change
10 Oct 2026, 18:5083no change
10 Oct 2026, 17:5083no change
10 Oct 2026, 16:5083no change
10 Oct 2026, 15:5083no change
10 Oct 2026, 14:5083no change
10 Oct 2026, 13:5083no change
10 Oct 2026, 12:5083no change
10 Oct 2026, 11:5083no change
10 Oct 2026, 10:5083no change
10 Oct 2026, 09:5083no change
10 Oct 2026, 08:5083no change
10 Oct 2026, 07:5083no change
10 Oct 2026, 06:5083no change
10 Oct 2026, 05:5083no change
10 Oct 2026, 04:5083no change
10 Oct 2026, 03:5083no change
10 Oct 2026, 02:5083no change
10 Oct 2026, 01:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.