[SEASON 1 🌟] Car Sales 2 🏎️
A Roblox experience owned by Red Monster's Studios.
TycoonENcar flippingdealership managementmiddle east theme
[SEASON 1 🌟] Car Sales 2 🏎️ is a tycoon experience created on 2025-12-15. The game has accumulated 54,973,372 lifetime visits and 555,419 favorites. Currently, 2,371 players are active. The title holds an 82% like percentage. It features car flipping mechanics within a Middle Eastern setting.
Description (written by the developer; not a statement by this register)
Welcome to Car Sales 2! 🏎️💸 A car flipping game based in the middle east 🗺️ Buy at the lowest price, repair and modify, then sell at the highest price! 💸 Build your own dealership, make deals with players, collect rare cars, and race to the finish line! 🏁 What can you do here? 💼 Negotiate and hunt for the best deals 🔧 Repair and upgrade your car to increase profits 🏎️ Customize your car and join races 🏢 Improve and expand your dealership for better offers 🤝 Trade with players to get limited-edition cars ⭐ Compete to top the leaderboards and become the ultimate car dealer in the city Stuck? The shop helps you progress faster! 🛒 Developed by Red Monster Studios 👺 Tags: Hajwala, Car Dealer, Car Buying and Selling, Car Customization, Car Map, Races, Rare Cars
Last updated by the developer 3 Sept 2026, 12:07 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 3,778 | -556 |
| 3 Sept 2026, 14:50 | 4,334 | -440 |
| 3 Sept 2026, 13:50 | 4,774 | -524 |
| 3 Sept 2026, 12:50 | 5,298 | -759 |
| 3 Sept 2026, 11:50 | 6,057 | +3,338 |
| 3 Sept 2026, 07:50 | 2,719 | +680 |
| 3 Sept 2026, 06:50 | 2,039 | +314 |
| 3 Sept 2026, 05:50 | 1,725 | +185 |
| 3 Sept 2026, 04:50 | 1,540 | +234 |
| 3 Sept 2026, 03:50 | 1,306 | -302 |
| 3 Sept 2026, 02:50 | 1,608 | -61 |
| 3 Sept 2026, 01:50 | 1,669 | -251 |
| 3 Sept 2026, 00:50 | 1,920 | -162 |
| 2 Sept 2026, 23:50 | 2,082 | -149 |
| 2 Sept 2026, 22:50 | 2,231 | -193 |
| 2 Sept 2026, 21:50 | 2,424 | -309 |
| 2 Sept 2026, 20:50 | 2,733 | -340 |
| 2 Sept 2026, 19:50 | 3,073 | -329 |
| 2 Sept 2026, 18:50 | 3,402 | +2 |
| 2 Sept 2026, 17:50 | 3,400 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:50 | 82 | no change |
| 3 Sept 2026, 14:50 | 82 | no change |
| 3 Sept 2026, 13:50 | 82 | no change |
| 3 Sept 2026, 12:50 | 82 | no change |
| 3 Sept 2026, 11:50 | 82 | no change |
| 3 Sept 2026, 07:50 | 82 | no change |
| 3 Sept 2026, 06:50 | 82 | no change |
| 3 Sept 2026, 05:50 | 82 | no change |
| 3 Sept 2026, 04:50 | 82 | no change |
| 3 Sept 2026, 03:50 | 82 | no change |
| 3 Sept 2026, 02:50 | 82 | no change |
| 3 Sept 2026, 01:50 | 82 | no change |
| 3 Sept 2026, 00:50 | 82 | no change |
| 2 Sept 2026, 23:50 | 82 | no change |
| 2 Sept 2026, 22:50 | 82 | no change |
| 2 Sept 2026, 21:50 | 82 | no change |
| 2 Sept 2026, 20:50 | 82 | no change |
| 2 Sept 2026, 19:50 | 82 | no change |
| 2 Sept 2026, 18:50 | 82 | no change |
| 2 Sept 2026, 17:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.