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Enter Caylus Tower ✋

Enter Caylus Tower ✋

A Roblox experience owned by StackGames.

ObbyENTower ClimbingTrollGear/Items

Enter Caylus Tower is an obby experience created on 2025-12-16. It has accumulated 928,822 lifetime visits and 2,453 favorites. Currently, 41 players are active. The game holds an 88% like percentage. The description mentions climbing a tower, buying gear, and joining a group for rewards.

Description (written by the developer; not a statement by this register)

✋ Welcome to Enter Caylus Tower! 🔥 🚀 Climb the Tower to Enter Caylus! 💸 Gain Money to Buy Gear! 🏆 Can you reach the top of the Troll Tower to Enter Caylus? 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! ✨ New Updates coming soon!

Last updated by the developer 30 May 2026, 14:25 UTC.

41
playing (measured 10 Aug 2026, 15:30 UTC)
928,822
lifetime visits
88%
liked (1,546 👍 / 218 👎)
3,554
favourites (3.8 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
289 R$
Admin
89 R$
Magic Carpet
89 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Enter Rauno Tower! · welcome784,769 · 100.0% win
Eaten by Stranger Things! · other65,038 · 12.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:1588no change
13 Oct 2026, 19:0788no change
3 Oct 2026, 19:0688no change
23 Sept 2026, 19:0588no change
13 Sept 2026, 18:1988no change
3 Sept 2026, 18:1688no change
24 Aug 2026, 16:3888no change
14 Aug 2026, 16:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.