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ZONE NADIR

ZONE NADIR

A Roblox experience owned by PROJECT NADIR.

AdventureENsci-fiexplorationhorror

ZONE NADIR is an adventure experience created on 2025-12-17. The game currently has 134 players online. It has accumulated 1,975,806 lifetime visits and 16,681 favorites. The title holds an 84% like percentage. Players assume the role of a Surveyor exploring Exclusionary Site-04 on the planet Kryos within the Vantage Systems Authority jurisdiction.

Description (written by the developer; not a statement by this register)

ZONE NADIR is a recently discovered region in space which exhibits abnormal spatial geometry and negligible baryonic density. It is abnormally empty, only containing a single rogue planet known as Kryos. The Vantage Systems Authority, an intergalactic mega-corporation in the jurisdiction of Terran space, operates a research and exploration site known as Exclusionary Site-04 on the planet's surface. You take on the role of a Surveyor in the VSA's Survey Corps, tasked with pioneering exploration under the directive of the company's executives. Step onto Exclusionary Site-04 and ask yourself: Are you ready for what lies in the dark? ---- WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns, flashing lights, or other bright images while playing video games. Player discretion is advised when playing. Inspired by projects such as: AQUALAND STATE by @GR0UNDD Be sure to check them out as well!

Last updated by the developer 21 Aug 2026, 19:46 UTC.

87
playing (measured 22 Aug 2026, 10:50 UTC)
2,000,931
lifetime visits
84%
liked (6,292 👍 / 1,213 👎)
16,792
favourites (8.4 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87166126.510 August 2026 — 149 players22 August 2026 — 160 players22 August 2026 — 156 players22 August 2026 — 143 players22 August 2026 — 117 players22 August 2026 — 166 players22 August 2026 — 166 players22 August 2026 — 120 players22 August 2026 — 104 players22 August 2026 — 118 players22 August 2026 — 101 players22 August 2026 — 87 players10 August 202622 August 2026
12 measurements spanning 12 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–178 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 10:5087-14
22 Aug 2026, 09:50101-17
22 Aug 2026, 08:50118+14
22 Aug 2026, 07:50104-16
22 Aug 2026, 06:50120-46
22 Aug 2026, 05:50166no change
22 Aug 2026, 04:50166+49
22 Aug 2026, 03:50117-26
22 Aug 2026, 02:50143-13
22 Aug 2026, 01:50156-4
22 Aug 2026, 00:50160+11
10 Aug 2026, 15:17149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Awesome Pass
30,000 R$
5000 Donation
5,000 R$
2000 Robux
2,000 R$
1000 Donation
1,000 R$
500 Donation
500 R$
250 Donation
250 R$
100 Donation
100 R$
50 Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4984no change
22 Aug 2026, 10:5084no change
22 Aug 2026, 09:5084no change
22 Aug 2026, 08:5084no change
22 Aug 2026, 07:5084no change
22 Aug 2026, 06:5084no change
22 Aug 2026, 05:5084no change
22 Aug 2026, 04:5084no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
14 Aug 2026, 09:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.