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[☀️SUMMER☀️] Sapphire Clicker

[☀️SUMMER☀️] Sapphire Clicker

A Roblox experience owned by Pixel Rift Studio.

Clicker & idleENsummer eventpet collectionrebirth mechanic

[☀️SUMMER☀️] Sapphire Clicker is a clicker-idle Roblox experience created on 2025-12-18. The game currently has 19 players online and has accumulated 1,793,710 lifetime visits. It holds 125,277 favorites and maintains a 94% like percentage. The title features summer-themed updates including new zones, pets, and currency mechanics.

Description (written by the developer; not a statement by this register)

👍🏻NEXT CODE AT 10,000 LIKES! 🚨UPDATE LOG🚨 🌊 Summer Event is Here! 🏝️ Summer Island With 10 Zones! 🐚 Golden Shells Currency - Collect Golden Shells From Huge Summer Chests and Dungeons! 🦈 Event Boss: Summer Shark! Spawns Every Hour At :30 🛒 2 New Limited Time Merchants 🐾 15 New Pets ⭐ 2 New Secret Pets ⚡ Global Boosts - Every Hour At :15 A Random Boost Activates On All Servers 🌟 And Many More! Tap to collect Clicks and boost your progress! 🥚 Hatch epic, legendary, and secret pets to expand your pet collection! 🌍 Rebirth to unlock new worlds 🔄 Rebirth to boost your Clicks and gain Gems for powerful upgrades! 💥 Upgrade, trade, and evolve your pets to increase their power. 🏆 Hatch Eggs to climb on leaderboards!. 👑 Prove yourself and become the ultimate Clicking Master! ❤️ Join the group for extra +1 Pet Equip! Tags: Clicker, Tapping, Hatching, clicker, click, clicker simulator, tapper, bgs, tap, egg, Tapping made by ParalexDev! ❤️

Last updated by the developer 9 Aug 2026, 22:00 UTC.

19
playing (measured 10 Aug 2026, 14:47 UTC)
1,793,710
lifetime visits
94%
liked (8,289 👍 / 494 👎)
126,652
favourites (70.6 per 1k visits)
18 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🏷️-15%🏷️] X2 Secret Chance
509 R$
[🏷️-15%🏷️] X2 Rebirths
380 R$
[🏷️-15%🏷️] Magic Eggs
339 R$
[🏷️-15%🏷️] +3 Pets Equipped
339 R$
[🏷️-15%🏷️] X2 Clicks
296 R$
[🏷️-15%🏷️] X2 Luck
296 R$
[🏷️-15%🏷️] Faster Hatch Speed
211 R$
[🏷️-15%🏷️] X2 Gems
169 R$
[🏷️-15%🏷️] +250 Pets Inventory Space
169 R$
[🏷️-15%🏷️] +1 Pet Equipped
126 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome781,575 · 100.0% win
??? · other900 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0594no change
24 Aug 2026, 10:3894no change
14 Aug 2026, 10:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.