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Escape SCP "Wish I Knew" TOWER

Escape SCP "Wish I Knew" TOWER

A Roblox experience owned by Failed_Games.

ObbyENSCPTowerObby

Escape SCP "Wish I Knew" TOWER is an obby experience created on 2025-12-20. The game has accumulated 1,456,966 lifetime visits and holds 251,879 favorites. Currently, one user is playing. The title has an 83% like percentage. Tags include Meme, Tower, and SCP.

Description (written by the developer; not a statement by this register)

👋 WELCOME TO Escape SCP "Wish I Knew" TOWER!! 👁️ Run from SCP "Wish I Knew" and escape the tower to win! 💾 Progress saves forever, even after leaving! ⭐ Enjoy FREE vip servers to hangout with friends in private! 💰 Support the game by liking, favoriting or buying gamepasses in game! 🔍 Tags: Meme, Obby, Tower, Wish I Knew, SCP, Wish I Knew SCP, SCP 067, 67

Last updated by the developer 13 Sept 2026, 20:04 UTC.

1
playing (measured 16 Sept 2026, 20:34 UTC)
1,456,966
lifetime visits
83%
liked (1,235 👍 / 256 👎)
253,941
favourites (174.3 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode (Infinite Health)
399 R$
VIP + Admin
249 R$
Sword
149 R$
Void Slap
129 R$
Rainbow Carpet
99 R$
Gravity Coil
39 R$
Speed Coil
29 R$
2X Wins/Rebirths
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,074,712 · 100.0% win
Winner! · progression298,790 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8316 September 2026 — 83 % liked26 September 2026 — 83 % liked16 October 2026 — 83 % liked26 October 2026 — 83 % liked16 September 202626 October 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 20:3683no change
16 Oct 2026, 20:3583no change
26 Sept 2026, 20:3583no change
16 Sept 2026, 20:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.