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Escape Running Felipe Head 2🏃‍♂️

Escape Running Felipe Head 2🏃‍♂️

A Roblox experience owned by FULG Studios.

AdventureENObbyMeme IPPlatformer

Escape Running Felipe Head 2🏃‍♂️ is an adventure experience created on 2023-07-31. It has accumulated 71,807,994 lifetime visits and 3,091,693 favorites. Currently, 303 users are playing. The game holds a 56% like percentage. It features platforming mechanics involving Felipe heads.

Description (written by the developer; not a statement by this register)

You get 1 ✨FREE SKIP✨ in Level 1 and 8 if you join the group! ❗Big thanks to Albert/Flamingo for creating the characters used in the game!❗ ❗And thanks to the creator of Escape Running Head❗ 🏆When completing a level, a trophy will appear in level 1.🏆 Can you survive the Felipe heads running around? This game is similar to an obstacle course (obby). Can you escape and survive the head? The Running Head? Felipe will not spare your life. In this platformer, you will go on a funny adventure where you need to defeat the Felipe heads and stop them from invading the world. Some levels have a maze, some don't. Some levels are very colorful, some are less colorful. Levels have different themes. 👍Don't forget to like and favorite if you enjoy and want more levels!👍 🔊Some music from Undertale/Deltarune🔊

Last updated by the developer 18 May 2026, 17:12 UTC.

402
playing (measured 26 Oct 2026, 18:50 UTC)
77,433,548
lifetime visits
55%
liked (6,125 👍 / 4,920 👎)
3,303,737
favourites (42.7 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2153,1381,676.54025 October 202626 October 2026
500 measurements spanning 21 days, net -773. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 18:50402-26
26 Oct 2026, 17:50428-28
26 Oct 2026, 16:50456-35
26 Oct 2026, 15:50491-43
26 Oct 2026, 14:50534-15
26 Oct 2026, 13:50549-51
26 Oct 2026, 12:50600+16
26 Oct 2026, 11:50584+42
26 Oct 2026, 10:50542+45
26 Oct 2026, 09:50497+30
26 Oct 2026, 08:50467+53
26 Oct 2026, 07:50414+39
26 Oct 2026, 06:50375-72
26 Oct 2026, 05:50447+25
26 Oct 2026, 04:50422-4
26 Oct 2026, 03:50426+21
26 Oct 2026, 02:50405-99
26 Oct 2026, 01:50504+13
26 Oct 2026, 00:50491-1,025
25 Oct 2026, 23:501,516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Portals
299 R$
Gravity Coil
199 R$
(BOSS MODE) Golden Rocket Launcher
150 R$
Speed Coil
89 R$
Boombox
55 R$
Rainbow Trail
20 R$
Midnight Trail
15 R$
Water Trail
15 R$
Fire Trail
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,943,640 · 100.0% win
Level 1 · progression14,694,183 · 89.3% win
Level 2 · progression10,323,678 · 63.8% win
Level 3 · progression7,178,497 · 43.9% win
Level 4 · progression5,661,241 · 34.8% win
Level 5 · progression4,012,985 · 23.7% win
Prince Boss · progression2,929,649 · 16.7% win
Level 6 · progression1,665,134 · 9.4% win
Level 7 · progression1,479,448 · 8.3% win
Level 8 · progression670,703 · 3.8% win
Beat 1 Boss · progression546,077 · 2.0% win
Level 9 · progression502,230 · 3.1% win
Level 10 · progression372,906 · 2.5% win
Final Boss · progression141,084 · 1.9% win
[Hard Mode] Level 1 · progression130,802 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

555655.521 August 202626 October 2026
1580 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1580
Measured (UTC)% likedChange
26 Oct 2026, 18:5055no change
26 Oct 2026, 17:5055no change
26 Oct 2026, 16:5055no change
26 Oct 2026, 15:5055no change
26 Oct 2026, 14:5055no change
26 Oct 2026, 13:5055no change
26 Oct 2026, 12:5055no change
26 Oct 2026, 11:5055no change
26 Oct 2026, 10:5055no change
26 Oct 2026, 09:5055no change
26 Oct 2026, 08:5055no change
26 Oct 2026, 07:5055no change
26 Oct 2026, 06:5055no change
26 Oct 2026, 05:5055no change
26 Oct 2026, 04:5055no change
26 Oct 2026, 03:5055no change
26 Oct 2026, 02:5055no change
26 Oct 2026, 01:5055no change
26 Oct 2026, 00:5055no change
25 Oct 2026, 23:5055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.