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Escape Running Felipe Head 2🏃‍♂️

Escape Running Felipe Head 2🏃‍♂️

A Roblox experience owned by FULG Studios.

AdventureENObbyMeme IPPlatformer

Escape Running Felipe Head 2🏃‍♂️ is an adventure experience created on 2023-07-31. It has accumulated 71,807,994 lifetime visits and 3,091,693 favorites. Currently, 303 users are playing. The game holds a 56% like percentage. It features platforming mechanics involving Felipe heads.

Description (written by the developer; not a statement by this register)

You get 1 ✨FREE SKIP✨ in Level 1 and 8 if you join the group! ❗Big thanks to Albert/Flamingo for creating the characters used in the game!❗ ❗And thanks to the creator of Escape Running Head❗ 🏆When completing a level, a trophy will appear in level 1.🏆 Can you survive the Felipe heads running around? This game is similar to an obstacle course (obby). Can you escape and survive the head? The Running Head? Felipe will not spare your life. In this platformer, you will go on a funny adventure where you need to defeat the Felipe heads and stop them from invading the world. Some levels have a maze, some don't. Some levels are very colorful, some are less colorful. Levels have different themes. 👍Don't forget to like and favorite if you enjoy and want more levels!👍 🔊Some music from Undertale/Deltarune🔊

Last updated by the developer 18 May 2026, 17:12 UTC.

772
playing (measured 5 Sept 2026, 05:50 UTC)
73,392,070
lifetime visits
56%
liked (5,794 👍 / 4,628 👎)
3,146,141
favourites (42.9 per 1k visits)
31 July 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2292,3821,305.577210 August 20265 September 2026
344 measurements spanning 26 days, net +493. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:50772+37
5 Sept 2026, 04:50735-69
5 Sept 2026, 03:50804-40
5 Sept 2026, 02:50844-42
5 Sept 2026, 01:50886-17
5 Sept 2026, 00:50903-1,479
4 Sept 2026, 23:502,382+912
4 Sept 2026, 22:501,470+287
4 Sept 2026, 21:501,183+197
4 Sept 2026, 20:50986+33
4 Sept 2026, 19:50953+61
4 Sept 2026, 18:50892-82
4 Sept 2026, 17:50974+21
4 Sept 2026, 16:50953-81
4 Sept 2026, 15:501,034-5
4 Sept 2026, 14:501,039-48
4 Sept 2026, 13:501,087-22
4 Sept 2026, 12:501,109-64
4 Sept 2026, 11:501,173+99
4 Sept 2026, 10:501,074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Portals
299 R$
Gravity Coil
199 R$
(BOSS MODE) Golden Rocket Launcher
150 R$
Speed Coil
89 R$
Boombox
55 R$
Rainbow Trail
20 R$
Water Trail
15 R$
Fire Trail
15 R$
Midnight Trail
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome30,357,950 · 100.0% win
Level 1 · progression13,750,861 · 100.0% win
Level 2 · progression9,644,184 · 80.2% win
Level 3 · progression6,708,600 · 54.8% win
Level 4 · progression5,290,182 · 43.1% win
Level 5 · progression3,747,750 · 30.7% win
Prince Boss · progression2,746,169 · 20.2% win
Level 6 · progression1,561,342 · 11.7% win
Level 7 · progression1,387,079 · 10.5% win
Level 8 · progression629,285 · 4.3% win
Beat 1 Boss · progression525,743 · 2.2% win
Level 9 · progression468,621 · 3.5% win
Level 10 · progression345,332 · 2.8% win
[Hard Mode] Level 1 · progression125,265 · 0.40% win
Final Boss · progression120,570 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5621 August 20265 September 2026
344 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 05:5056no change
5 Sept 2026, 04:5056no change
5 Sept 2026, 03:5056no change
5 Sept 2026, 02:5056no change
5 Sept 2026, 01:5056no change
5 Sept 2026, 00:5056no change
4 Sept 2026, 23:5056no change
4 Sept 2026, 22:5056no change
4 Sept 2026, 21:5056no change
4 Sept 2026, 20:5056no change
4 Sept 2026, 19:5056no change
4 Sept 2026, 18:5056no change
4 Sept 2026, 17:5056no change
4 Sept 2026, 16:5056no change
4 Sept 2026, 15:5056no change
4 Sept 2026, 14:5056no change
4 Sept 2026, 13:5056no change
4 Sept 2026, 12:5056no change
4 Sept 2026, 11:5056no change
4 Sept 2026, 10:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.