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[ UPD ] Build A Gym Tycoon 💪

[ UPD ] Build A Gym Tycoon 💪

A Roblox experience owned by Fun gemz.

TycoonENfitnesstycoonnpc

Build A Gym Tycoon is a tycoon experience created on 2025-12-20. It has accumulated 2,535,341 lifetime visits and 28,312 favorites. Currently, 22 users are playing. The experience holds a 98% like percentage. Players build gyms, train customers, and earn rewards through quests.

Description (written by the developer; not a statement by this register)

💪 Build A Gym Tycoon! 💪 - Build your Gym Tycoon - Start small and grow your fitness empire! 💪 - Train Customers – Attract NPCs inside your gym or from the street! 🏋️ - Earn Cash & Gems and unlock better machines! 💰 - Complete Quests and get extra XP, gems, and rewards. 🎯 - Watch your gym transform into a mega hub! 🌟

Last updated by the developer 19 May 2026, 02:51 UTC.

22
playing (measured 10 Aug 2026, 15:31 UTC)
2,535,341
lifetime visits
98%
liked (36,198 👍 / 674 👎)
28,594
favourites (11.3 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Guests Speed
99 R$
Extra Activity [6]
59 R$
Extra Activity [7]
49 R$
X2 Cash
49 R$
Extra Activity [1]
39 R$
VIP
29 R$
X2 Xp
29 R$
Extra Activity [5]
29 R$
Extra Activity [3]
19 R$
Extra Activity [2]
9 R$
Extra Activity [4]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Update 1 · other1,094,059 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:2198no change
14 Aug 2026, 07:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.