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IMPOSSIBLE KPop Demon Hunters Glass Bridge

IMPOSSIBLE KPop Demon Hunters Glass Bridge

A Roblox experience owned by Bridge Experience.

ObbyENKPopGlass BridgeCo-op

IMPOSSIBLE KPop Demon Hunters Glass Bridge is an obby experience created on 2025-12-20. It records 11,561,960 lifetime visits and 8,263 favorites. Currently, 20 users are playing. The experience holds an 84% like percentage. The description invites players to team up with friends to cross the themed glass bridge.

Description (written by the developer; not a statement by this register)

Welcome to the KPop Demon Hunters Glass Bridge! Team up with friends to cross the KPop Demon Hunters themed glass bridge! Good luck and have fun!

Last updated by the developer 31 Mar 2026, 17:04 UTC.

20
playing (measured 11 Aug 2026, 05:34 UTC)
11,561,960
lifetime visits
84%
liked (6,601 👍 / 1,262 👎)
8,359
favourites (0.7 per 1k visits)
20 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:3410first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin [OP]
99 R$
Flying Carpet
19 R$
Gold Carpet
19 R$
Jetpack
9 R$
Ban Hammer
9 R$
Laser Gun
9 R$
Flying Cloud
9 R$
Speed Coil
1 R$
VIP [PERMANENT]
1 R$
Grapple Hook
1 R$
Slap Hand
1 R$
Rainbow Slap [OP]
1 R$
Gravity Coil
1 R$
Super Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,117,648 · 100.0% win
First Win! · progression1,122,793 · 23.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:2084no change
13 Aug 2026, 19:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.