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FIND THE FOOD [154]

FIND THE FOOD [154]

A Roblox experience owned by LoopLab.

ObbyENcollectionexplorationchallenges

Description (written by the developer; not a statement by this register)

the food have gotten lost on the map, can you find them? ✨ Let's search the map for all the food! Have fun completing the index! 💎 Complete various challenges and have fun with your friends on this challenging journey. 🐾 There are currently 154 different food! Can you find all of them?

Last updated by the developer 24 Dec 2025, 01:51 UTC.

7
playing (measured 10 Aug 2026, 17:03 UTC)
215,856
lifetime visits
87%
liked (1,013 👍 / 149 👎)
1,517
favourites (7.0 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
Fusion Coil
129 R$
Grapple Hook
99 R$
Gravity Coil
79 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome204,378 · 100.0% win
50 Food Found! · collection55,376 · 65.3% win
Found All Food! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:1887no change
14 Oct 2026, 08:1887no change
4 Oct 2026, 08:1887no change
24 Sept 2026, 08:1787no change
14 Sept 2026, 06:0187no change
4 Sept 2026, 05:5287no change
25 Aug 2026, 04:0287no change
15 Aug 2026, 04:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.