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Space Training 🚀

Space Training 🚀

A Roblox experience owned by Race Universe.

TycoonENpet collectionleaderboard competitionpower progression

Space Training 🚀 is a tycoon experience created on December 22, 2025. The game has accumulated 1,299,737 lifetime visits and 34,188 favorites. Currently, one user is playing. The title holds a 97 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Champ Mode ON! Race, Grow, Dominate! Fun + Growth = Every run hits DIFFERENT! ⚡ Core Vibes: Simple & Hype 💪 Train → Boost Power! Grind a bit, get WAY stronger—fast gains only! 🏆 Race → Stack Wins! Outrun rivals and keep piling up those Ws! 🌐 Climb Leaderboards → Become the Cognitive Champ! Chase the top spot and claim your crown! 🐶 Win Races → Earn Diamonds + Equip Pets! Finish strong, grab diamonds, unlock adorable sidekicks! 🪂 Level Up → Unlock New Zones & Explore More! Get stronger, open fresh areas, discover cool secrets! 💎 Premium Perks: Stay Ahead of the Pack! 😎 +10% Power & Wins Boost! Grow faster, win bigger—no cap! 👥 Friend Boost: Level Up Together! 🤓 Every friend = Extra training energy! Squad up—no more lonely grinding!

Last updated by the developer 17 Apr 2026, 14:18 UTC.

1
playing (measured 10 Aug 2026, 16:22 UTC)
1,299,737
lifetime visits
97%
liked (6,144 👍 / 220 👎)
34,267
favourites (26.4 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3097no change
14 Aug 2026, 13:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.