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Mine Your Cave!

Mine Your Cave!

A Roblox experience owned by Mining Mining Mining.

TycoonENminingtycoonidle

Description (written by the developer; not a statement by this register)

Mine through a massive infinite cave with unique biomes and structures, that you can upgrade. Upgrade machinery to grow your profits. Own your own cave and build it into a powerful mining empire! ⛏️ Mine valuable ores and discover rare treasures 💰 Sell your haul and earn huge amounts of cash ⬆️ Upgrade your pickaxe, stats, machines, and cave 🏗️ Build drills, mine carts, and other tycoon machinery 💎 Collect rare pickaxes, Lucky Blocks, modifiers, and gems 🗺️ Dig deeper to unlock new ores, areas, and upgrades ♻️ Rebirth and push your stats to ridiculous heights!

Last updated by the developer 28 Aug 2026, 18:21 UTC.

22
playing (measured 29 Aug 2026, 05:21 UTC)
7,577
lifetime visits
92%
liked (398 👍 / 35 👎)
233
favourites (30.8 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 05:2116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Amethyst Pickaxe
249 R$
Rocket Launcher
189 R$
VIP
149 R$
2X ORE LUCK
149 R$
Teleporter
49 R$
Sell Anywhere
49 R$
Starter Pack
19 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chroma Pickaxe · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929593.529 August 2026 — 95 % liked8 September 2026 — 93 % liked18 September 2026 — 92 % liked28 September 2026 — 92 % liked8 October 2026 — 92 % liked18 October 2026 — 92 % liked29 August 202618 October 2026
6 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 05:2392no change
8 Oct 2026, 05:2392no change
28 Sept 2026, 05:2392no change
18 Sept 2026, 05:2292-1
8 Sept 2026, 05:2293-2
29 Aug 2026, 05:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
3 October 2026
Roblox entity thumbnail
29 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.