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Jump to Become Sniper

Jump to Become Sniper

A Roblox experience owned by Brain Trip Studio.

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Jump to Become Sniper is an obby experience created on 2025-12-22. It has 8,344,683 lifetime visits, 11,191 favorites, and a 57% like percentage. Currently, 34 players are active. The game involves jumping on platforms, helping others, hiding from lasers, collecting cash, and reaching the end to become the sniper.

Description (written by the developer; not a statement by this register)

👟 Jump on the platforms. 🤝 Help other players climb up. 👀 Hide from the sniper's laser. 💰 Collect cash to purchase items. 🏆 Reach the end and become sniper.

Last updated by the developer 1 Jul 2026, 18:26 UTC.

34
playing (measured 10 Aug 2026, 14:02 UTC)
8,344,683
lifetime visits
58%
liked (8,615 👍 / 6,329 👎)
11,405
favourites (1.4 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook
199 R$
Freeze Gun
149 R$
Trampoline
129 R$
Fusion Coil
129 R$
Gravity Coil
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

575857.513 August 2026 — 57 % liked23 August 2026 — 58 % liked2 September 2026 — 58 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3658no change
23 Aug 2026, 21:3558+1
13 Aug 2026, 21:3457first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.