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SCP-096: Recontainment [NEW]

SCP-096: Recontainment [NEW]

A Roblox experience owned by D4RKY Studios.

HorrorENhorrorSCP Foundationsurvival

SCP-096: Recontainment [NEW] is a horror experience created on 2025-12-22. The game records 19 concurrent players and 2,506,612 lifetime visits. It holds 8,299 favorites and maintains an 85% like percentage. Players complete tasks to recontain SCP-096 after a breach. The experience falls under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Roblox’s SCARIEST and MOST REALISTIC SCP-096 Player must complete tasks to try to Recontain SCP-096 after he breaches his containment. Are you capable of recontaining him? Check out my SCP Demonstrations: https://www.roblox.com/games/134804564161823/SCP-096-Demonstration https://www.roblox.com/games/106598874948883/SCP-106-Unity-Demonstration https://www.roblox.com/games/113523981147884/SCP-173-Unity-Demonstration Videos are made for all of the games I make. Follow the progress on my channel: UkDarky SCP-096 Model Credits: SCP-096 (version 3) - Aruspice (model, textures), Shakles (rig, animation)

Last updated by the developer 17 Jul 2026, 15:50 UTC.

19
playing (measured 10 Aug 2026, 16:48 UTC)
2,506,612
lifetime visits
85%
liked (3,058 👍 / 544 👎)
8,650
favourites (3.5 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:488first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,299 R$
VIP
399 R$
2x COINS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GET TRIGGERED BY A PICTURE OF SCP-096 · other423,750 · 82.0% win
SCP 096 ON COMPUTER SCREEN · other161,921 · 36.1% win
Successful Data Upload · other86,356 · 23.8% win
SURVIVE 5 MINUTES · progression70,686 · 0.00% win
SURVIVE 10 MINUTES · progression13,381 · 0.00% win
MEET THE CREATOR · other1,415 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3285no change
24 Aug 2026, 07:3185no change
14 Aug 2026, 07:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.