Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Tap 4 Money 💸

Tap 4 Money 💸

A Roblox experience owned by Eternal Studio's!.

TycoonENincrementalclickerleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Tap 4 Money! 💸 ✨ Will YOU become the richest to ever exist? 🎮 What you do: 💸 Press On Money to get Money, 🤑 Buy Upgrades to get more Money, ⭐ Prestige for Boosts + New Features, 🔝 And Climb the Leaderboards! ❤️ Enjoying the Game? Feel free to leave a Like! ⭐ Want to stay up to date? Make sure to favourite the game then! Current Version: 0.1A Current Features Count: 9

Last updated by the developer 19 Jun 2026, 10:57 UTC.

6
playing (measured 10 Aug 2026, 19:37 UTC)
2,887
lifetime visits
63%
liked (53 👍 / 31 👎)
96
favourites (33.3 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Potions
2,000 R$
Mega Pass
1,800 R$
Elite
800 R$
VIP
300 R$
x1.5 Rune Bulk
250 R$
x1.5 Rune Speed
225 R$
Lumber Pack
200 R$
x1.5 Rune Luck
200 R$
Gem Pack
75 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎉 Welcome! · welcome10,664 · 100.0% win
♦️ Gem World · progression2,628 · 63.4% win
⭐️ Tiers · progression960 · 24.5% win
🌳 Tree World · progression202 · 5.3% win
🌿 Grass · other119 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55635918 August 2026 — 55 % liked28 August 2026 — 63 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:3363+8
18 Aug 2026, 11:2355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.