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Tap 4 Money 💸

Tap 4 Money 💸

A Roblox experience owned by Eternal Studio's!.

TycoonENincrementalclickerleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Tap 4 Money! 💸 ✨ Will YOU become the richest to ever exist? 🎮 What you do: 💸 Press On Money to get Money, 🤑 Buy Upgrades to get more Money, ⭐ Prestige for Boosts + New Features, 🔝 And Climb the Leaderboards! ❤️ Enjoying the Game? Feel free to leave a Like! ⭐ Want to stay up to date? Make sure to favourite the game then! Current Version: 0.1A Current Features Count: 9

Last updated by the developer 19 Jun 2026, 10:57 UTC.

6
playing (measured 10 Aug 2026, 19:37 UTC)
2,887
lifetime visits
67%
liked (1,672 👍 / 836 👎)
5,612
favourites (1943.9 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Potions
2,000 R$
Mega Pass
1,800 R$
Elite
800 R$
VIP
300 R$
Zen Pack
250 R$
x1.5 Rune Bulk
250 R$
x1.5 Rune Speed
225 R$
x1.5 Rune Luck
200 R$
Lumber Pack
150 R$
Gem Pack
75 R$
Starter Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎉 Welcome! · welcome794,617 · 100.0% win
♦️ Gem World · progression299,961 · 47.6% win
⭐️ Tiers · progression115,765 · 21.1% win
🌳 Tree World · progression54,235 · 13.0% win
🌿 Grass · other29,465 · 6.8% win
🌸 Zen World · progression12,129 · 5.7% win
☯️ Yin & Yang · other6,768 · 4.0% win
🕊️ Peace Stages · progression1,896 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

55676118 August 2026 — 55 % liked28 August 2026 — 63 % liked7 September 2026 — 57 % liked17 September 2026 — 65 % liked27 September 2026 — 66 % liked7 October 2026 — 66 % liked17 October 2026 — 67 % liked18 August 202617 October 2026
7 measurements spanning 60 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 17:2267+1
7 Oct 2026, 17:1866no change
27 Sept 2026, 17:1866+1
17 Sept 2026, 11:5365+8
7 Sept 2026, 11:5157-6
28 Aug 2026, 11:3363+8
18 Aug 2026, 11:2355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.