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Pharmacy Anomalies [Horror]

Pharmacy Anomalies [Horror]

A Roblox experience owned by Demit Studio.

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Pharmacy Anomalies [Horror] is a horror experience created on 2025-12-25. It currently has 1,792,310 lifetime visits and 1,589 favorites. The game maintains a 73% like percentage with 14 players active. The description notes it is an open beta featuring voice-over for NPCs and night-shift pharmacy gameplay.

Description (written by the developer; not a statement by this register)

🏥 ANOMALY PHARMACY - OPEN BETA LATEST UPDATE: Addition of Voice Over in each NPC You work as a pharmacy employee in the night shift. The place is quiet and quiet, and customers who come are not always unusual. Serve buyers, prepare drug orders, and face unexpected events during work. This game is still in development. If you find a bug or have any suggestions, please report them to improve the experience. Congratulations on working the night shift.

Last updated by the developer 26 May 2026, 04:36 UTC.

14
playing (measured 10 Aug 2026, 14:46 UTC)
1,792,310
lifetime visits
73%
liked (186 👍 / 70 👎)
1,601
favourites (0.9 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:468first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SELAMAT DATANG DI APOTEK ANOMALI · welcome517,377 · 100.0% win
Day 1 Apotek Anomalies · other202,539 · 22.9% win
Day 5 Apotek Anomalies · progression8,526 · 0.00% win
Day 10 Apotek Anomalies · progression466 · 0.00% win
Day 50 Apotek Anomalies · progression4 · 0.00% win
Day 100 Apotek Anomalies · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0573no change
14 Aug 2026, 10:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.