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Scary Meatball Stall 🍜: Bakso Anomalies [HORROR]

Scary Meatball Stall 🍜: Bakso Anomalies [HORROR]

A Roblox experience owned by The Bopes.

HorrorENindonesian horrorfood delivery simulationanomaly hunting

Scary Meatball Stall 🍜: Bakso Anomalies [HORROR] is a horror experience created on 2025-12-07. It currently has 854 players, 221,059,209 lifetime visits, 88% likes, and 6,519,483 favorites.

Description (written by the developer; not a statement by this register)

NEW PUSH CART MODE! 90+ Unique Encounters! 100+ Badges! Quick chat support! Total Endings: +24 Normal Mode +12 Food Delivery Rider Mode +10 Ramadhan Anomalies Mode +14 Cart Mode +4 Secret +2 Special Welcome to your shifts at 🍜 Bakso Malang Meatball Stall! 👉 "Bakso Malang Anomalies" - Developed by ifqiyeh 😹 Solo for best experience, multiplayer for goofy experience! ⚠️ Warning jumpscares, loud noise, & creepy music! Might make you feel uneasy! 📋 Remember to follow all rules! They are not just superstitions, you have to follow them! It is for your safety, otherwise, weird things happens & I can't tell you for your own sanity. 👁️ Don't use your Third Eye for too long. Or something bad will happen to you. 🇮🇩 Roadside Indonesian Horror / Food Delivery / Push Cart Inspired by "Scary Shawarma Kiosk", is this SCARIER?

Last updated by the developer 21 Jul 2026, 11:30 UTC.

77
playing (measured 21 Aug 2026, 20:54 UTC)
221,557,185
lifetime visits
88%
liked (31,835 👍 / 4,463 👎)
6,597,413
favourites (29.8 per 1k visits)
7 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7767137410 August 2026 — 671 players21 August 2026 — 77 players10 August 202621 August 2026
2 measurements spanning 11 days, net -594. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5477-594
10 Aug 2026, 14:00671first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Admin Panel
999 R$
Sprint+ [Gerobak / Cart Mode]
199 R$
Third Eye Movement++
199 R$
Rich Customer Chance++
199 R$
Health+ [Gerobak / Cart Mode]
199 R$
Third Eye Control++
149 R$
Chef++
99 R$
Recite+ [Gerobak / Cart Mode]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Night Shift · progression30,443,092 · 23.1% win
The Eye of Third Eye - Ending · progression11,309,875 · 4.6% win
Tor Monitor Ketua!!! · other9,219,326 · 4.0% win
Kasih Paham Bos! · other8,869,820 · 4.0% win
Army of Jinns... - Ending · progression8,671,436 · 2.9% win
First OJOL Food Delivery · progression8,315,899 · 28.1% win
Ramadhan Anomalies · other7,170,376 · 69.2% win
Winrus Cipularang!!! · other6,341,900 · 0.00% win
ISawSpeed · other6,042,222 · 0.00% win
Bakso Restock! · other5,999,071 · 5.2% win
Customer gave free phone??? · other5,832,022 · 0.00% win
Go Away Criminal!!! · other5,807,625 · 5.1% win
Cookin! · other5,583,082 · 0.00% win
Gerobak / Push Cart Mode · other5,318,840 · 67.5% win
Mr Flim Flam? · other5,316,024 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3788no change
23 Aug 2026, 12:3588no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.