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Ant Life [MOBILE CONTROLS]

Ant Life [MOBILE CONTROLS]

A Roblox experience owned by Moonwood Studios.

SimulatorENinsect simulationsurvivalmobile controls

Ant Life [MOBILE CONTROLS] is a simulator experience created on 2018-12-07. It has recorded 93,172,578 lifetime visits and 184,448 favorites. Currently, 76 users are playing. The game holds a 72% like percentage. The description notes that version two is a work in progress with potential data wipes and strict anti-exploit policies.

Description (written by the developer; not a statement by this register)

V2 is a major WIP and does NOT have all its intended features, I ask that you do not yet rate the game yet based on its current state. DATA WIPES MAY HAPPEN. Exploiters will be banned PERMANENTLY without exception. Controls: layegg: e light bite: click heavy bite: hold and click feed: t sprint: shift rest: r Please note that the use of alternate accounts or bots for farming items, or other resources is considered cheating, and you will be banned if caught. Exploiting, and impersonating moderators are also bannable offenses.

Last updated by the developer 29 May 2026, 00:51 UTC.

76
playing (measured 10 Aug 2026, 15:03 UTC)
93,172,578
lifetime visits
72%
liked (82,858 👍 / 32,665 👎)
184,811
favourites (2.0 per 1k visits)
7 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent BroodMother
5,000 R$
Permanent Spider
3,000 R$
Permanent Beetle Larva
2,000 R$
Permanent Spider ling
1,000 R$
Dig FAST
500 R$
Donation
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Ant Life! · welcome12,023,058 · 43.6% win
Fire Ant Soldier! · collection205,613 · 3.4% win
Carpenter Ant Major! · other160,034 · 2.3% win
Yellow Crazy Ant Alate! · collection81,410 · 1.5% win
Carpenter Ant Alate! · collection77,636 · 0.70% win
Fire Ant Alate! · collection62,621 · 1.1% win
Carpenter Ant Super Major! · collection44,025 · 0.70% win
Yellow Crazy Ant Soldier! · collection27,141 · 0.60% win
Fire Ant Worker! · other0 · 0.00% win
Yellow Crazy Ant Worker! · collection0 · 0.00% win
Carpenter Ant Worker! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2172no change
23 Aug 2026, 13:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.