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Slide into Stranger Things

Slide into Stranger Things

A Roblox experience owned by 2 Jump x Playbite.

AdventureENStranger ThingsParkourObby

Slide into Stranger Things is an adventure experience created on 2025-12-29. It has recorded 803,001 lifetime visits and 1,214 favorites. The current player count is 0. The experience holds an 81% like percentage.

Description (written by the developer; not a statement by this register)

Jump on your friends' heads to get up and slide into Stranger Things characters!

Last updated by the developer 22 Feb 2026, 18:50 UTC.

0
playing (measured 10 Aug 2026, 17:24 UTC)
803,001
lifetime visits
82%
liked (600 👍 / 134 👎)
2,208
favourites (2.7 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
Sword
3 R$
Speed Coil
1 R$
Grapple Hook
1 R$
Wallbuilder
1 R$
VIP
1 R$
Gravity Coil
1 R$
Slap Hand
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 2026 — 81 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:2282no change
13 Oct 2026, 20:2182no change
3 Oct 2026, 20:2082no change
23 Sept 2026, 20:1982no change
13 Sept 2026, 19:3282no change
3 Sept 2026, 19:2082no change
24 Aug 2026, 17:2082+1
14 Aug 2026, 17:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.