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Tripmine Trouble 💣

Tripmine Trouble 💣

A Roblox experience owned by Abracadabra.

MinigamesENtrap-based combattactical strategyearly alpha

Tripmine Trouble is a minigame created on 2026-01-01. It has 1,854,554 lifetime visits and 8,614 favorites. Currently, seven players are active. The experience holds an 81% like percentage. Players detect tripmines to reach a trophy. Mine Masters plant traps to hinder opponents. Coins earned allow for mine upgrades. The title is in early alpha status.

Description (written by the developer; not a statement by this register)

❌ You can’t see Tripmines 🔎 Detect Tripmines with gears ✅ Cross the map and reach the trophy to win! 🧠 Think tactical. Plan your route… or sacrifice a friend 😏 💣 Plant your own Tripmines as Mine Master 😈 Watch as players fall for your traps 🏆 Win coins to upgrade your mines! ⚠️ Early Alpha – Expect bugs, shutdowns & balance changes Game Credits: https://devforum.roblox.com/t/4273432

Last updated by the developer 4 Aug 2026, 13:16 UTC.

7
playing (measured 10 Aug 2026, 14:04 UTC)
1,854,554
lifetime visits
81%
liked (4,049 👍 / 940 👎)
8,644
favourites (4.7 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:046first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pack
599 R$
VIP
399 R$
Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tripmine Trouble · other997,243 · 61.7% win
Tripmine Survivor · other656,689 · 49.4% win
MVP · other218,066 · 37.0% win
10 Kills · other85,676 · 9.9% win
Mine Master · other56,576 · 42.0% win
100 Kills · progression2,458 · 0.00% win
1000 Kills · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5081no change
24 Aug 2026, 10:1981no change
14 Aug 2026, 10:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.