Tripmine Trouble 💣
A Roblox experience owned by Abracadabra.
MinigamesENtrap-based combattactical strategyearly alpha
Tripmine Trouble is a minigame created on 2026-01-01. It has 1,854,554 lifetime visits and 8,614 favorites. Currently, seven players are active. The experience holds an 81% like percentage. Players detect tripmines to reach a trophy. Mine Masters plant traps to hinder opponents. Coins earned allow for mine upgrades. The title is in early alpha status.
Description (written by the developer; not a statement by this register)
❌ You can’t see Tripmines 🔎 Detect Tripmines with gears ✅ Cross the map and reach the trophy to win! 🧠 Think tactical. Plan your route… or sacrifice a friend 😏 💣 Plant your own Tripmines as Mine Master 😈 Watch as players fall for your traps 🏆 Win coins to upgrade your mines! ⚠️ Early Alpha – Expect bugs, shutdowns & balance changes Game Credits: https://devforum.roblox.com/t/4273432
Last updated by the developer 4 Aug 2026, 13:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:04 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:50 | 81 | no change |
| 24 Aug 2026, 10:19 | 81 | no change |
| 14 Aug 2026, 10:18 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.