[☀️EVENT] WEAPON DUELS [Murderers vs Sheriffs]
A Roblox experience owned by Twin Comets.
Fighting & PvPEN1v1 PvPMM2-inspiredCosmetic progression
Weapon Duels is a fighting-pvp experience created on 2026-01-01. It has accumulated 18,663,755 lifetime visits and 478,314 favorites. Currently, 4,659 players are active. The experience holds a 75% like percentage. Players engage in 1v1 to 4v4 duels using various weapons and abilities within the game environment.
Description (written by the developer; not a statement by this register)
🦄USE CODE "PONY" 🔥Welcome to Weapon Duels, where players compete in 1v1 to 4v4 duels using knives, guns, and abilities! 1. Step on a duels pad to play! 2. Earn coins to purchase cosmetics & abilities! 3. Compete to reach the top of the leaderboards! 4. Collect weapon skins, effects, finishers, titles, abilities, and reach level 50! Join our server for codes! Ask one of the owners for a secret code😱 ⚠️Cheating, exploiting, alt farming, and abusing glitches will result in a permanent ban! Inspired by Murder Mystery 2 (MM2), Murderers vs Sheriff Duels (MVSD), and Rivals. Credits to those games.
Last updated by the developer 5 Sept 2026, 10:41 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 13:50 | 6,281 | +518 |
| 5 Sept 2026, 12:50 | 5,763 | +689 |
| 5 Sept 2026, 11:50 | 5,074 | +431 |
| 5 Sept 2026, 10:50 | 4,643 | +32 |
| 5 Sept 2026, 09:50 | 4,611 | +93 |
| 5 Sept 2026, 08:50 | 4,518 | +99 |
| 5 Sept 2026, 07:50 | 4,419 | +148 |
| 5 Sept 2026, 06:50 | 4,271 | -150 |
| 5 Sept 2026, 05:50 | 4,421 | -303 |
| 5 Sept 2026, 04:50 | 4,724 | -653 |
| 5 Sept 2026, 03:50 | 5,377 | -662 |
| 5 Sept 2026, 02:50 | 6,039 | -609 |
| 5 Sept 2026, 01:50 | 6,648 | -380 |
| 5 Sept 2026, 00:50 | 7,028 | +1,828 |
| 4 Sept 2026, 23:50 | 5,200 | +490 |
| 4 Sept 2026, 22:50 | 4,710 | +92 |
| 4 Sept 2026, 21:50 | 4,618 | +53 |
| 4 Sept 2026, 20:50 | 4,565 | +186 |
| 4 Sept 2026, 19:50 | 4,379 | -59 |
| 4 Sept 2026, 18:50 | 4,438 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 13:50 | 75 | no change |
| 5 Sept 2026, 12:50 | 75 | no change |
| 5 Sept 2026, 11:50 | 75 | no change |
| 5 Sept 2026, 10:50 | 75 | no change |
| 5 Sept 2026, 09:50 | 75 | no change |
| 5 Sept 2026, 08:50 | 75 | no change |
| 5 Sept 2026, 07:50 | 75 | no change |
| 5 Sept 2026, 06:50 | 75 | no change |
| 5 Sept 2026, 05:50 | 75 | no change |
| 5 Sept 2026, 04:50 | 75 | no change |
| 5 Sept 2026, 03:50 | 75 | no change |
| 5 Sept 2026, 02:50 | 75 | no change |
| 5 Sept 2026, 01:50 | 75 | no change |
| 5 Sept 2026, 00:50 | 75 | no change |
| 4 Sept 2026, 23:50 | 75 | no change |
| 4 Sept 2026, 22:50 | 75 | no change |
| 4 Sept 2026, 21:50 | 75 | no change |
| 4 Sept 2026, 20:50 | 75 | no change |
| 4 Sept 2026, 19:50 | 75 | no change |
| 4 Sept 2026, 18:50 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.