Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[☀️EVENT] WEAPON DUELS [Murderers vs Sheriffs]

[☀️EVENT] WEAPON DUELS [Murderers vs Sheriffs]

A Roblox experience owned by Twin Comets.

Fighting & PvPEN1v1 PvPMM2-inspiredCosmetic progression

Weapon Duels is a fighting-pvp experience created on 2026-01-01. It has accumulated 18,663,755 lifetime visits and 478,314 favorites. Currently, 4,659 players are active. The experience holds a 75% like percentage. Players engage in 1v1 to 4v4 duels using various weapons and abilities within the game environment.

Description (written by the developer; not a statement by this register)

🦄USE CODE "PONY" 🔥Welcome to Weapon Duels, where players compete in 1v1 to 4v4 duels using knives, guns, and abilities! 1. Step on a duels pad to play! 2. Earn coins to purchase cosmetics & abilities! 3. Compete to reach the top of the leaderboards! 4. Collect weapon skins, effects, finishers, titles, abilities, and reach level 50! Join our server for codes! Ask one of the owners for a secret code😱 ⚠️Cheating, exploiting, alt farming, and abusing glitches will result in a permanent ban! Inspired by Murder Mystery 2 (MM2), Murderers vs Sheriff Duels (MVSD), and Rivals. Credits to those games.

Last updated by the developer 5 Sept 2026, 10:41 UTC.

6,281
playing (measured 5 Sept 2026, 13:50 UTC)
26,696,294
lifetime visits
75%
liked (8,763 👍 / 2,850 👎)
605,443
favourites (22.7 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,0097,0284,518.56,28110 August 20265 September 2026
352 measurements spanning 26 days, net +2,704. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,256–7,781 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 352
Measured (UTC)PlayersChange
5 Sept 2026, 13:506,281+518
5 Sept 2026, 12:505,763+689
5 Sept 2026, 11:505,074+431
5 Sept 2026, 10:504,643+32
5 Sept 2026, 09:504,611+93
5 Sept 2026, 08:504,518+99
5 Sept 2026, 07:504,419+148
5 Sept 2026, 06:504,271-150
5 Sept 2026, 05:504,421-303
5 Sept 2026, 04:504,724-653
5 Sept 2026, 03:505,377-662
5 Sept 2026, 02:506,039-609
5 Sept 2026, 01:506,648-380
5 Sept 2026, 00:507,028+1,828
4 Sept 2026, 23:505,200+490
4 Sept 2026, 22:504,710+92
4 Sept 2026, 21:504,618+53
4 Sept 2026, 20:504,565+186
4 Sept 2026, 19:504,379-59
4 Sept 2026, 18:504,438first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X Coins
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DUEL STARS · other5,871,824 · 71.3% win
DUEL STARS · other5,871,813 · 71.3% win
DUEL STARS · other5,871,551 · 71.3% win
DUEL STARS · other5,871,262 · 71.3% win
DUEL STARS · other5,870,965 · 71.3% win
DUEL STARS · other5,870,766 · 71.2% win
DUEL STARS · other5,870,505 · 71.3% win
DUEL STARS · other5,870,218 · 71.2% win
DUEL STARS · other5,869,851 · 71.2% win
DUEL STARS · other5,869,445 · 71.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

757675.513 August 20265 September 2026
354 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 354
Measured (UTC)% likedChange
5 Sept 2026, 13:5075no change
5 Sept 2026, 12:5075no change
5 Sept 2026, 11:5075no change
5 Sept 2026, 10:5075no change
5 Sept 2026, 09:5075no change
5 Sept 2026, 08:5075no change
5 Sept 2026, 07:5075no change
5 Sept 2026, 06:5075no change
5 Sept 2026, 05:5075no change
5 Sept 2026, 04:5075no change
5 Sept 2026, 03:5075no change
5 Sept 2026, 02:5075no change
5 Sept 2026, 01:5075no change
5 Sept 2026, 00:5075no change
4 Sept 2026, 23:5075no change
4 Sept 2026, 22:5075no change
4 Sept 2026, 21:5075no change
4 Sept 2026, 20:5075no change
4 Sept 2026, 19:5075no change
4 Sept 2026, 18:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.