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Cut In Half

Cut In Half

A Roblox experience owned by Cut Creations.

MinigamesEN1 vs 1accuracyleaderboards

Cut In Half is a minigame experience created on 2026-01-01. It currently has 131 players. The title has accumulated 18,598,763 lifetime visits and 36,467 favorites. User engagement metrics show an 87% like percentage. The game focuses on 1 vs 1 accuracy challenges involving cutting objects.

Description (written by the developer; not a statement by this register)

🍔 Cut it in Half & Try to Get the Best ACCURACY! 🧑 1 vs 1 Game 🥨 Cut the Objects in Half! 🥇 Climb The Leaderboards! How To Play: 🪑 Go Sit at a Table! 👨‍🍳 Find an OPPONENT! 🍕 Press KNIFE & Try to Get 99% ACCURACY! 👍 Like the game + join the group!

Last updated by the developer 12 Aug 2026, 14:36 UTC.

79
playing (measured 21 Aug 2026, 20:54 UTC)
18,688,858
lifetime visits
87%
liked (33,060 👍 / 4,764 👎)
36,889
favourites (2.0 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

798682.510 August 2026 — 86 players21 August 2026 — 79 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–87 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5479-7
10 Aug 2026, 14:0886first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Pick The Objects
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0187no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 17:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.