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Four In A Row!

Four In A Row!

A Roblox experience owned by Casual Party Games!.

PuzzleENConnect 4Turn-based strategySocial/Voice Chat

Four In A Row! is a puzzle experience created on 2026-01-02. It has accumulated 3,886,745 lifetime visits and 6,612 favorites. Currently, 19 users are playing. The game holds a 65% like percentage. It features quick matches, win streaks, and customizable skins. The experience is inspired by Connect 4 mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Four in a Row! Drop a chip and get four in a row to win. Can you outsmart your opponent? 🤣 🎮 Quick matches & fun gamemodes 🔥 Build high win streaks and stack wins ✨ Buy cool skins and flex your style 🎧 VC-enabled servers! 👥 Invite friends for +10% extra rewards 💰 Join the group for free cash! Easy to play. Hard to master. How long can you keep your streak alive? Inspired by Connect 4!

Last updated by the developer 5 May 2026, 14:19 UTC.

19
playing (measured 11 Aug 2026, 04:04 UTC)
3,886,745
lifetime visits
65%
liked (1,422 👍 / 752 👎)
6,745
favourites (1.7 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:0417first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 Streaks
39 R$
x2 Time
39 R$
x2 Wins
29 R$
x2 Cash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3765no change
24 Aug 2026, 03:3665no change
14 Aug 2026, 03:3565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.