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Gumball Tycoon 🔵

Gumball Tycoon 🔵

A Roblox experience owned by Jeamus.

TycoonENGumball WorldFactory BuildingSolo Play

Gumball Tycoon is a Roblox experience in the tycoon genre, created on January 3, 2026. The game currently has one player online. It has accumulated 1,226,869 lifetime visits, 2,531 favorites, and maintains an 86% like percentage. The description indicates gameplay involves directing gumballs on a conveyor to earn money and build a factory.

Description (written by the developer; not a statement by this register)

Welcome to Gumball Tycoon, direct the Gumballs onto the Conveyor to make some Money and build your own Gumball Factory! 💸 Please join a FREE Private Server to PLAY SOLO, PLAY WITH FRIENDS and or REDUCE LAG! ⭐ All progress AUTOMATICALLY SAVES! 💾 Marble, Gumball, Tycoon, Cash, Money, Physics.

Last updated by the developer 16 Jul 2026, 20:33 UTC.

1
playing (measured 10 Aug 2026, 16:45 UTC)
1,226,869
lifetime visits
86%
liked (1,766 👍 / 284 👎)
13,377
favourites (10.9 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Dropper
799 R$
Neon Dropper
24 R$
x2 Money
20 R$
VIP
14 R$
Autocollect
9 R$
Omega Coil
9 R$
Faster Conveyor
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome876,160 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3786no change
13 Oct 2026, 16:3686no change
3 Oct 2026, 16:3586no change
23 Sept 2026, 16:3486no change
13 Sept 2026, 16:0786no change
3 Sept 2026, 16:0486no change
24 Aug 2026, 13:5386no change
14 Aug 2026, 13:5286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.