Fishing fish! 🎣
A Roblox experience owned by Putra Creation Team.
SimulatorENsimulatoroceanhacker theme
Fishing fish! 🎣 is a simulator experience created on 2026-01-03. It has 1,031,570 lifetime visits and 16,257 favorites. Currently, one user is playing. The game holds an 88% like percentage. The description mentions fishing mechanics and updates, but specific player counts or revenue figures are not provided in the data.
Description (written by the developer; not a statement by this register)
Apparently, they're fishing for that fish! Prepare your fishing rod and enter a world where fishing is not just a hobby - it's a secret mission! Prove yourself as a true hacker who can conquer systems... and the ocean! ⚡ Latest Updates: 🌊 Extreme areas full of marine predators and digital anomalies Apparently, the neon fishing rod is stronger, more stable, and shines like a code. A rare creature that only appears when the system experiences disruptions... dare you catch it? New worlds and new gameplay will start in 2026! 🎮 Tutorial: - Click and hold - Release with precise timing - Click as fast as possible to resist the fish's pull. Inspired by fishing simulator games.
Last updated by the developer 1 May 2026, 06:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:22 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:23 | 88 | no change |
| 24 Aug 2026, 15:20 | 88 | no change |
| 14 Aug 2026, 15:19 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.