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[🎶] Tap on Beat!

[🎶] Tap on Beat!

A Roblox experience owned by 67 ccu games fr.

RacingENrhythm1v1music

[🎶] Tap on Beat! is a racing experience created on 2026-01-04. It currently has 13 players online. The game has accumulated 4,868,710 lifetime visits and 585,029 favorites. User engagement metrics show a 75% like percentage. The description indicates a 1v1 rhythm battle mechanic involving note sequences and timing skills.

Description (written by the developer; not a statement by this register)

🎵🔥 Tap on Beat! 🔥🎵 Sit across your opponent and start a 1v1 rhythm battle ⚔️🎶 🎹 How To Play Give your opponent a note sequence 😈 The beat starts playing 🎧 Tap the notes in rhythm 🎵 Earn points for perfect timing 💯 🏆 The player with the most points wins! 🎶 Miss a note and watch the score change! ⚡ Fast hands 🧠 Smart sequences 🎶 Pure timing skill 👍 Like ⭐ + Favorite ❤️ for updates!

Last updated by the developer 10 Apr 2026, 21:21 UTC.

13
playing (measured 10 Aug 2026, 14:16 UTC)
4,868,710
lifetime visits
75%
liked (4,920 👍 / 1,633 👎)
593,390
favourites (121.9 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
99 R$
2x Cash
49 R$
2x Wins
49 R$
Starter Pack!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,313,155 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5075no change
24 Aug 2026, 01:5075no change
14 Aug 2026, 01:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.