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BeatTok!

BeatTok!

A Roblox experience owned by BeatTok.

Music & rhythmENmusic creationsocial feedpiano roll

BeatTok! is a music-rhythm experience created on 2026-06-11. It currently has 57 players and 849,669 lifetime visits. The game holds 4,290 favorites and a 68% like percentage.

Description (written by the developer; not a statement by this register)

🎵 Make music. Post it. Go viral. Produce your own songs in a full music studio, drop them into an endless scrolling feed, and watch the world react. Like, comment, follow, and climb the charts. 🎹 Two ways to make a beat Piano Roll: a full 88-key editor. Place notes, stack chords, drag to resize, set the BPM, and even layer multiple instruments in one song. Live Play: jump on the QWERTY piano and record a take in real time, exactly as you play it. 📱 A feed built for music Scroll a personalized "For You" feed that learns your taste and surfaces songs you'll actually like. Follow your favorite creators, save tracks, and never run out of new sounds. 🌈 Pick your vibe Every song gets a visualizer — Tiles, Orbit, or Bounce — so your track looks as good as it sounds. 💛 Get heard Earn coins by posting, getting likes, and playing. Spend them to promote your songs to more people or gift the creators you love. Create it. Share it. Blow up. 🚀

Last updated by the developer 11 Aug 2026, 20:27 UTC.

57
playing (measured 12 Aug 2026, 02:36 UTC)
849,669
lifetime visits
68%
liked (1,245 👍 / 586 👎)
4,793
favourites (5.6 per 1k visits)
11 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:3645first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All SoundFonts
200 R$
More Time
150 R$
Custom Image
125 R$
Unlock All Visualizers
100 R$
Custom Colors
75 R$
2X Coins
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome502,258 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5368no change
24 Aug 2026, 17:1668no change
14 Aug 2026, 17:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.