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worm cave

worm cave

A Roblox experience owned by MDV studios.

HorrorENhorrorsurvivalaction

Worm Cave is a horror experience created on January 4, 2026. It currently has 284 players. The game has accumulated 3,220,918 lifetime visits and 18,983 favorites. User engagement shows a 61% like percentage. The experience focuses on survival mechanics within a cave setting.

Description (written by the developer; not a statement by this register)

Welcome to worm cave. you have 3 minutes to survive the chaos, dodge the hungry worms, and escape with your life. earn cash, buy tools to fight the evil worms, and become the ultimate survivor. Can you make it out alive? tags: worms, survival, round, escape, cave, horror, action, intense

Last updated by the developer 23 Aug 2026, 16:42 UTC.

250
playing (measured 24 Aug 2026, 19:50 UTC)
3,574,959
lifetime visits
61%
liked (7,010 👍 / 4,501 👎)
21,765
favourites (6.1 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

106537321.525011 August 202624 August 2026
73 measurements spanning 14 days, net +144. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–602 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 19:50250+3
24 Aug 2026, 18:50247+25
24 Aug 2026, 17:50222+7
24 Aug 2026, 16:50215+30
24 Aug 2026, 15:50185-57
24 Aug 2026, 14:50242+40
24 Aug 2026, 13:50202-43
24 Aug 2026, 12:50245+37
24 Aug 2026, 11:50208+24
24 Aug 2026, 10:50184+20
24 Aug 2026, 09:50164+8
24 Aug 2026, 08:50156+12
24 Aug 2026, 07:50144+23
24 Aug 2026, 06:50121+3
24 Aug 2026, 05:50118-39
24 Aug 2026, 04:50157-40
24 Aug 2026, 03:50197-3
24 Aug 2026, 02:50200-49
24 Aug 2026, 01:50249-23
24 Aug 2026, 00:50272first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

first death · progression333,068 · 100.0% win
first survival · progression160,623 · 56.3% win
10 survivals · progression22,900 · 9.9% win
30 survivals · progression6,404 · 3.0% win
Yes, I am the real Moddev! · other5,616 · 0.00% win
50 survivals · progression2,826 · 1.6% win
LORD GIGGLIUS · other2,417 · 1.8% win
100 SURVIVALS · progression519 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 202624 August 2026
74 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 74
Measured (UTC)% likedChange
24 Aug 2026, 19:5061no change
24 Aug 2026, 18:5061no change
24 Aug 2026, 17:5061no change
24 Aug 2026, 16:5061no change
24 Aug 2026, 15:5061no change
24 Aug 2026, 14:5061no change
24 Aug 2026, 13:5061no change
24 Aug 2026, 12:5061no change
24 Aug 2026, 11:5061no change
24 Aug 2026, 10:5061no change
24 Aug 2026, 09:5061no change
24 Aug 2026, 08:5061no change
24 Aug 2026, 07:5061no change
24 Aug 2026, 06:5061no change
24 Aug 2026, 05:5061no change
24 Aug 2026, 05:4561no change
24 Aug 2026, 04:5061no change
24 Aug 2026, 03:5061no change
24 Aug 2026, 02:5061no change
24 Aug 2026, 01:5061first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.