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Self-Aware Robot [E.L.B.E.R.R]

Self-Aware Robot [E.L.B.E.R.R]

A Roblox experience owned by mblg.

HorrorENhorrorescape roomjumpscare

Self-Aware Robot [E.L.B.E.R.R] is a horror experience created on 2026-01-04. It has 7,590,036 lifetime visits and 253,815 favorites. The game currently has 5 players. It holds a 59% like percentage. The genre is horror. The description notes it is heavily inspired by another title and includes features like jumpscares and puzzle-solving elements.

Description (written by the developer; not a statement by this register)

Escape the robot Elberr! 🕵️ Explore dark floors, solve puzzles fast, and find the exit before it’s too late. [E.L.B.E.R.R / ELBERR] Self-Aware Robot ⚠️ BETA: expect bugs and major gameplay changes. If you find a bug please report it in the community group (link below). ⚡ Features HEAVILY inspired by “I made a self-aware robot” (Lights Are Off) PC & Mobile & Console support Sudden jumpscares, flashing lights & loud noises 🎧 ⚡ Tips 📈 Turn on Max Graphics for atmosphere 🎧 Use headphones for the best experience TAGS/KEYWORDS: E.L.B.E.R.R, ELBERR, Self-Aware Robot, Horror, Escape, Survival

Last updated by the developer 8 Jun 2026, 16:57 UTC.

5
playing (measured 10 Aug 2026, 17:45 UTC)
7,590,036
lifetime visits
59%
liked (10,955 👍 / 7,743 👎)
253,722
favourites (33.4 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:457first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other4,745,142 · 100.0% win
L · other4,743,889 · 100.0% win
B · other4,742,893 · 100.0% win
E · other4,742,411 · 100.0% win
R · other4,741,928 · 100.0% win
R · other4,740,782 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1859no change
13 Aug 2026, 22:1759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.