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[Bubu] Jump the Highest 🐻

[Bubu] Jump the Highest 🐻

A Roblox experience owned by Jump High Enough.

ObbyENparkourmorphstreadmill

[Bubu] Jump the Highest 🐻 is an obby experience created on 2026-01-05. It has accumulated 1,319,225 lifetime visits and 3,285 favorites. Currently, 21 users are playing. The game holds a 98% like percentage. Players gain jump power to unlock morphs and complete obstacles.

Description (written by the developer; not a statement by this register)

Welcome to [Bubu] Jump the Highest 🐻 Gain jump with every step! 🦵 Increase your jump to unlock new Bubu Morphs! 🐻 Equip a Bubu Morph to gain more jump! 🚀 Train on treadmills or run across the map to gain jump 💪 Complete obstacles to increase the amount of jump you get with every step and earn wins! 🏆 Like the game and join the group👍

Last updated by the developer 21 Feb 2026, 00:29 UTC.

21
playing (measured 10 Aug 2026, 18:04 UTC)
1,319,225
lifetime visits
98%
liked (7,118 👍 / 159 👎)
3,356
favourites (2.5 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0427first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

idk
9,958 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3098no change
14 Aug 2026, 13:2398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.