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Rock Paper Scissors, Eat!

Rock Paper Scissors, Eat!

A Roblox experience owned by Tick Tock Challenge.

MinigamesENminigameeatingmultiplayer

Rock Paper Scissors, Eat! is a minigame created on 2026-01-05. It currently has 108 players. The experience has 30,961,983 lifetime visits, 1,717,231 favorites, and a 71% like percentage.

Description (written by the developer; not a statement by this register)

✊✋✌️ ROCK PAPER SCISSORS, EAT! 🍽️ Rock (✊) beats Scissors (✌️) Scissors (✌️) beats Paper (✋) Paper (✋) beats Rock (✊) 🎮 Play Rock Paper Scissors! 🏃 The loser runs a lap! 🍔 The winner eats food as fast as possible! 🔁 Repeat until all the food is gone! 🏆 The player who eats the most food wins! 👍 Like the game & join the group for updates!

Last updated by the developer 25 Jul 2026, 21:16 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
31,106,518
lifetime visits
71%
liked (3,966 👍 / 1,637 👎)
1,727,590
favourites (55.5 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

889993.510 August 2026 — 99 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–101 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-11
10 Aug 2026, 14:3299first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
199 R$
2x playtime reward
149 R$
VIP
99 R$
2x Trophies
79 R$
2x Winstreak
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to RPS, Eat! · welcome18,620,492 · 100.0% win
Win 1 Game · progression12,826,582 · 100.0% win
Win 5 Games · progression1,669,703 · 29.6% win
Win 10 Games · progression227,730 · 5.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7121 August 2026 — 71 % liked23 August 2026 — 71 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 15:2171no change
21 Aug 2026, 20:5471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

rock-paper-scissors.fandom.com28 active editors · 13,816 edits
406 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.