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FPE: Detention {Pre-alpha}

FPE: Detention {Pre-alpha}

A Roblox experience owned by FPE Detention Dev Team.

HorrorENhorrorasymmetric multiplayerschool setting

FPE: Detention {Pre-alpha} is a Roblox experience created on January 5, 2026. The game currently has 56 players online and has accumulated 1,343,574 lifetime visits. The description outlines roles for students, guards, and teachers, though specific genre classification and engagement metrics like likes or favorites are not provided in the data.

Description (written by the developer; not a statement by this register)

DETENTION 🕯️ “created Detention as a purgatory for your entertainment, since you enjoy watching innocent people get eliminated or saved” 🎓 Students 🎓: 🕯️ “ I brought students, because humans learn better” Your goal is to survive and take exams to shorten the round and increase your chances of survival. 🛡️ Guards 🛡️: 🕯️ “I brought guards to maintain the illusion that you are safe with them” Your goal is to protect students at all costs; if you do nothing, you are penalized. ✖ Teachers ✖: 🕯️ “They don't correct behavior. They don't fulfill their purpose of helping you improve; if you don't meet their expectations, you don't deserve to live” Your goal is to eliminate all students and guards. 🕯️ “Enjoy your stay in Detention. After all, you're here to watch innocents die, or be saved, or change their inevitable fate—only to delay it so they can live a little longer, die again, and repeat it over and over. Or am I wrong??” Sincerely: Humanoid 🕯️

Last updated by the developer 18 Aug 2026, 18:54 UTC.

56
playing (measured 19 Aug 2026, 06:00 UTC)
1,343,574
lifetime visits
85%
liked (2,376 👍 / 410 👎)
10,231
favourites (7.6 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:0056first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.519 August 2026 — 86 % liked29 August 2026 — 86 % liked8 September 2026 — 86 % liked18 September 2026 — 86 % liked28 September 2026 — 86 % liked8 October 2026 — 85 % liked18 October 2026 — 85 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 06:0285no change
8 Oct 2026, 06:0285-1
28 Sept 2026, 06:0286no change
18 Sept 2026, 06:0286no change
8 Sept 2026, 06:0186no change
29 Aug 2026, 06:0186no change
19 Aug 2026, 06:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.