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The Neon Obby!

The Neon Obby!

A Roblox experience owned by ArmyGames.

ObbyENeasyneonprogress-save

Description (written by the developer; not a statement by this register)

🌈 Are you someone looking for a nice and relaxing, yet also colorful game to play? Looking for an obby that's just plain easy to spare some time? Welcome to The Neon Obby! This obby is a easy obby created to spare some time on you're hands if you just want something to play, or if you're looking for something that's relaxing, this game could help with that too! Need to go for a little bit? No problem, progress saves so you can come back anytime! Want to speed things up a bit? Buy one of our affordable gamepasses at a fair price 👌! 🏳️‍🌈 Feel like easy obbies are too lazy? Feel like they're too cash-grabby? Try this one! ❗WARNING: Has MAJOR Flashing and Flickering Lights ➡️ Those that are caught cheating/exploiting will have their rebirths reset if they have any and will be permanently banned from the game, BEHAVE YOURSELVES❗❗😡 RECOMMENDED for high-end devices Stage Count: 150 SHUTDOWN/RESTART = UPDATE/BUG FIXES Release Date: 1/22/26

Last updated by the developer 13 Jul 2026, 20:30 UTC.

0
playing (measured 14 Aug 2026, 09:45 UTC)
5,717
lifetime visits
85%
liked (53 👍 / 9 👎)
90
favourites (15.7 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pompous the Cloud (PERMANENT)
100 R$
Fusion Coil (PERMANENT)
50 R$
Speed Coil (PERMANENT)
20 R$
Gravity Coil (PERMANENT)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome4,556 · 0.00% win
Halfway There! · progression1,200 · 0.00% win
Almost There! · progression565 · 0.00% win
You're a Winner! · progression507 · 0.00% win
You Rebirthed! · progression180 · 0.00% win
You Found Me! · collection27 · 0.00% win
Rebirthed 100 Times!! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 84 % liked6 September 2026 — 85 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 20:2385+1
17 Aug 2026, 20:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.