ArmyGames #13661350
Game studiosENgame developmentcasual gamingcommunity group
Description
💥 𝗪𝗲𝗹𝗰𝗼𝗺𝗲 𝘁𝗼 𝗔𝗿𝗺𝘆𝗚𝗮𝗺𝗲𝘀! 𝗪𝗲 𝗵𝗼𝗽𝗲 𝘆𝗼𝘂 𝗲𝗻𝗷𝗼𝘆 𝘆𝗼𝘂𝗿 𝘀𝘁𝗮𝘆!! 💥 ☆ We're a group that makes just about any game we can think of come to mind. And when we make these games, we try to be a unique as possible. But if you believe some games aren't the best, that's okay too. Some games take up a really long time to make due to the fact most of us are busy, but if you ever want another game let me know and I'll see if I can cook up something. ☆ We enjoy making simple games, so if you think they're bland because of a lack of scripting that's okay. We don't like to go overboard with what we do, we just like to make games that you could play when you're feeling bored or when you're looking for something to kill some time. But we do add some sort of detail to our games, so I hope that's enough. 🪖 𝗪𝗲𝗹𝗹, 𝘁𝗵𝗮𝘁'𝘀 𝗮𝗹𝗹 𝘁𝗵𝗲𝗿𝗲 𝗶𝘀 𝘁𝗼 𝗶𝘁, 𝘄𝗲 𝗵𝗼𝗽𝗲 𝘆𝗼𝘂 𝗲𝗻𝗷𝗼𝘆 𝗼𝘂𝗿 𝗴𝗮𝗺𝗲𝘀! 🪖
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 24 Aug 2026, 03:36 | 152 | -3 |
| 20 Aug 2026, 07:30 | 155 | +3 |
| 14 Aug 2026, 09:42 | 152 | first reading |
Ownership
Owned by eion (@eion18) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
eion (@eion18) — 🪖 General (rank 255)
@Shlurpin — 🔫 Soldier (rank 1)
facethehate (@4FEMI) — 🔫 Soldier (rank 1)
RainbowCake (@KrazyPossum) — 🔫 Soldier (rank 1)
catcatcurrant (@catmantheamazing) — 🔫 Soldier (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.