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Steal KPop Demon Hunter Child 👶

Steal KPop Demon Hunter Child 👶

A Roblox experience owned by Blazely Games.

ObbyENstealsurvivalkpop

Steal KPop Demon Hunter Child 👶 is an obby experience created on 2026-01-06. The game has accumulated 20,879,074 lifetime visits and 1,021,429 favorites. Currently, 218 users are playing. The title holds a 76% like percentage. The description encourages likes and favorites for updates.

Description (written by the developer; not a statement by this register)

Steal the children from KPop Demon Hunters and run! The longer you survive, the more cash you earn! 👍 Like the game to support future updates! ⭐ Favorite to stay tuned for new content! 💬 Have ideas or feedback? Join our group and share them!

Last updated by the developer 16 Jul 2026, 00:39 UTC.

52
playing (measured 21 Aug 2026, 20:54 UTC)
21,027,344
lifetime visits
76%
liked (1,452 👍 / 458 👎)
1,021,889
favourites (48.6 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5225015110 August 2026 — 250 players21 August 2026 — 52 players10 August 202621 August 2026
2 measurements spanning 11 days, net -198. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–280 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5452-198
10 Aug 2026, 14:02250first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DOUBLE GEMS [2X] OP
299 R$
UNLOCK ALL GEARS OP
299 R$
ALL UPGRADES ⚙
149 R$
CLOUD ⛈ [FLY]
149 R$
JETPACK 🎇
99 R$
GALAXY SLAP HAND 🌌 [EXTREMELY OP]
99 R$
SPEED COIL 🎇
99 R$
DOUBLE JUMP ✨
99 R$
UNLOCK ALL TRAILS ?! ✨
99 R$
VIP 🎇
99 R$
VIP ROOM 🎇
79 R$
STARTER PACK [BEST VALUE ] 💎
49 R$
DASH ABILITY [OP]
24 R$
DOUBLE CASH [2X]
19 R$
BOOMBOX 🎇
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 🎇 · welcome10,731,119 · 100.0% win
You Died! · progression10,023,905 · 100.0% win
Survive 1 Minute · progression6,448,604 · 92.9% win
Survive for 3 minute · progression1,583,695 · 22.4% win
Unlocked Morphs. · collection1,453,990 · 25.4% win
You got 100 Gems! · collection773,929 · 14.2% win
Survive for 5 minutes · progression528,715 · 7.3% win
You Played for 1 Hour · other276,661 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3476no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 16:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.