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Steal Squishy from Kpop Demon Hunters!

Steal Squishy from Kpop Demon Hunters!

A Roblox experience owned by Beaver Lab Games.

ObbyENkpopstealmorphs

Description (written by the developer; not a statement by this register)

Steal Kpop Squishies and run! Survive to earn points, buy upgrades, gears and unlock morphs! 👍 Like the game to show your support! ⭐ Favorite it so you don’t miss any updates! 💬 Got questions or suggestions? Join the group!

Last updated by the developer 8 Aug 2026, 20:11 UTC.

67
playing (measured 11 Aug 2026, 16:38 UTC)
78,727
lifetime visits
85%
liked (1,252 👍 / 221 👎)
17,454
favourites (221.7 per 1k visits)
12 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack [PERMANENT]
289 R$
Rainbow Carpet [PERMANENT]
249 R$
Buy All Upgrades
238 R$
Murder Knife [PERMANENT]
199 R$
Rocket Launcher [PERMANENT]
179 R$
VIP [PERMANENT]
79 R$
Speed Coil [PERMANENT]
69 R$
Double Points [PERMANENT]
49 R$
Gravity Coil [PERMANENT]
39 R$
Boombox [PERMANENT]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,739,964 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848785.516 August 2026 — 86 % liked26 August 2026 — 84 % liked5 September 2026 — 87 % liked15 September 2026 — 86 % liked25 September 2026 — 86 % liked5 October 2026 — 85 % liked15 October 2026 — 85 % liked25 October 2026 — 85 % liked8516 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:0385no change
15 Oct 2026, 15:0385no change
5 Oct 2026, 15:0285-1
25 Sept 2026, 15:0286no change
15 Sept 2026, 15:0186-1
5 Sept 2026, 15:0087+3
26 Aug 2026, 15:0084-2
16 Aug 2026, 14:5486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.