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[UPD] +1 Speed Duck Escape

[UPD] +1 Speed Duck Escape

A Roblox experience owned by DuckDuck Games.

ObbyENduck themespeed/obstaclerebirth mechanic

[UPD] +1 Speed Duck Escape is an obby experience created on 2026-01-08. The game currently has 9 players online. It has accumulated 1,892,061 lifetime visits, 100,361 favorites, and maintains a 98% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Duck Escape 🐤 How to Play: 🦆Every waddle makes you faster! 🏃Waddle through the obstacles to get wins! ⚡Unlock new ducks that give insane boosts! 🔥Rebirth to unlock new perks! If you’re having fun, don't forget to like the game! 👍

Last updated by the developer 7 Aug 2026, 21:44 UTC.

9
playing (measured 10 Aug 2026, 15:16 UTC)
1,892,061
lifetime visits
98%
liked (24,878 👍 / 404 👎)
101,124
favourites (53.4 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

32x Speed
599 R$
Galaxy Treadmill
499 R$
16x Wins
399 R$
8x Wins
199 R$
16x Speed
199 R$
ThunderTreadmill
99 R$
4x Wins
99 R$
Fire Treadmill
49 R$
8x Speed
49 R$
2x Wins
49 R$
4x Speed
9 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0498no change
14 Aug 2026, 10:0498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.