Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SCPS OR MONSTERS DEMONSTRATION 2

SCPS OR MONSTERS DEMONSTRATION 2

A Roblox experience owned by Fatal Experiences.

HorrorENhorrorSCP Foundationdemonstration

SCPS OR MONSTERS DEMONSTRATION 2 is a horror experience created on 2026-01-09. It has accumulated 839,220 lifetime visits and 68,013 favorites. Currently, 18 users are playing. The experience holds an 87% like percentage. The description notes it is the second part of a series inspired by the SCP Foundation and Trevor Creatures.

Description (written by the developer; not a statement by this register)

ITS BEEN A WHILE! PART 2 OF SCPS OR MONSTERS DEMONSTRATION IS HERE! NEW MONSTERS, NEW GUNS! NEW EVERYTHING! Inspired By SCP Foundation and Trevor Creatures

Last updated by the developer 7 Mar 2026, 21:17 UTC.

18
playing (measured 10 Aug 2026, 14:22 UTC)
839,220
lifetime visits
87%
liked (883 👍 / 135 👎)
69,763
favourites (83.1 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:223first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Minigun
600 R$
3X Money
400 R$
Power Armor
400 R$
Become SCP 096
200 R$
Epsilon 11
200 R$
Black Hole Gun
200 R$
Become Cave Dweller
67 R$
Swat
50 R$
Hat Pack #1
50 R$
Become SCP 999
7 R$
Become SCP 106
7 R$
Become SCP 939
7 R$
M4A1 ASSAULT RIFLE
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SCPS AND MONSTERS DEMONSTRATION 2 · other484,800 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0287no change
24 Aug 2026, 17:0587no change
14 Aug 2026, 17:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.