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Escape the Sushi Restaurant OBBY (NEW) 🍣

Escape the Sushi Restaurant OBBY (NEW) 🍣

A Roblox experience owned by Gin Creations!.

ObbyENsushi themechef antagonistparkour platforming

Escape the Sushi Restaurant OBBY (NEW) 🍣 is an obby experience created on 2026-01-11. It has accumulated 3,985,923 lifetime visits and 4,999 favorites. Currently, 41 users are playing. The experience holds a 78% like percentage. The description mentions an evil chef and sushi restaurant theme.

Description (written by the developer; not a statement by this register)

Welcome to Escape the Sushi Restaurant OBBY! 🍣 The EVIL CHEF has trapped us in his sushi restaurant! Beat all the stages to escape and reach the end. Do you think you can do it? Good luck! 😄 If you enjoy this obby, please leave a like and a favorite, it helps a lot! ⭐👍 tags: escape, obby, restaurant, sushi, platform, parkour, boss, badge, cartoony, evil, platformer obby, escape obby, easy obby, obbyes, barry, chef, prision

Last updated by the developer 6 Aug 2026, 15:54 UTC.

41
playing (measured 10 Aug 2026, 17:38 UTC)
3,985,923
lifetime visits
78%
liked (1,247 👍 / 351 👎)
5,125
favourites (1.3 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3850first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (ALL GAMEPASS)
350 R$
ADMIN Commands
300 R$
Magic Carpet
230 R$
JetPack
180 R$
Laser Gun
120 R$
Grapple Hook
100 R$
Sword
90 R$
Fusion Coil
80 R$
Speed Coil
50 R$
Gravity Coil
50 R$
Invincibility
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER · other255,460 · 46.9% win
FIRST REBIRTH · progression17,943 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3178no change
14 Aug 2026, 03:3078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.