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Masakit Na Laser Tower

Masakit Na Laser Tower

A Roblox experience owned by J33E.

ObbyTLobstacle courselaser avoidanceFilipino language

Masakit Na Laser Tower is an obby experience created on 2026-01-12. The game features 20 checkpoints and has accumulated 1,520,571 lifetime visits. It holds 185,230 favorites and maintains a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Masakit Na Laser Tower! ⚠️ Babala: Masakit kapag natapakan mo ang laser. Aray ko! 🏁 Total Checkpoints: 20 🎵 Credits to the owners of the music and voice-over. 💬 Kung gusto mo mag-request ng music, what if lines, o relapse lines, comment lang sa J33E Community Suggestions. Salamat! Tags: skill, hard, tower, obby, laser, challenge, tambay, philippines, filipino, tagalog, relapse

Last updated by the developer 1 Aug 2026, 12:00 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
1,520,571
lifetime visits
93%
liked (1,702 👍 / 121 👎)
185,739
favourites (122.2 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LASER GUN
110 R$
LAND MINE
100 R$
TRIPLE JUMP COIL
45 R$
FIRE HANGER
30 R$
FUSION COIL
20 R$
SPEED COIL
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome998,619 · 100.0% win
FINISH · progression141,318 · 41.6% win
MEET THE OWNER · social726 · 0.00% win
LASER HANGER · other53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:2393no change
24 Aug 2026, 12:0693no change
14 Aug 2026, 12:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.