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[⚡️UPD] My Energy Empire

[⚡️UPD] My Energy Empire

A Roblox experience owned by Blackbrick Development Studio.

TycoonENtycoonsimulationenergy

My Energy Empire is a tycoon experience created on 2026-01-12. It has recorded 664,470 lifetime visits and 46,894 favorites. Currently, four users are playing. The title holds a 93% like percentage. The game focuses on building power plants and managing energy resources within the tycoon genre.

Description (written by the developer; not a statement by this register)

⚡️ Welcome to My Energy Empire! 🔨 Build solar, wind, hydro, and traditional power plants to farm unlimited energy! 🔋 Charge batteries and turn energy into massive profits! 💥 Outsmart your rivals to stay ahead! 📈 Climb the leaderboards and become the ultimate energy tycoon! 👍 Don't forget to LIKE and ⭐ FAVORITE to support the game! 👥 Join the community group for special rewards!

Last updated by the developer 9 Mar 2026, 19:59 UTC.

4
playing (measured 10 Aug 2026, 16:02 UTC)
664,470
lifetime visits
93%
liked (5,671 👍 / 449 👎)
47,164
favourites (71.0 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
239 R$
x2 Power
179 R$
Auto Repair
79 R$
Auto Collect [OP!]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other57,393 · 0.00% win
G · other57,356 · 0.00% win
R · other57,330 · 0.00% win
E · other57,320 · 0.00% win
N · other57,285 · 0.00% win
E · other57,240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:5193no change
14 Aug 2026, 18:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.