💸Computer Incremental
A Roblox experience owned by Soe x Vcro.
TycoonENincrementaltradingcase-opening
💸Computer Incremental is a tycoon experience created on 2026-01-25. The game currently has 258 players online. It has accumulated 18,488,421 lifetime visits and 67,915 favorites. The title holds a 98% like percentage. The description highlights features such as opening cases, trading, mutating computers, leveling up, and upgrading plots.
Description (written by the developer; not a statement by this register)
💸Computer Incremental 🔥 Open cases for rare computers 🔁 Trade with other players ⚡ Mutate computers for powerful multipliers ⬆️ Level up to earn more cash 🛠️ Upgrade your plot Like the game and join the group👍💸
Last updated by the developer 20 Aug 2026, 12:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 22:50 | 86 | -16 |
| 27 Aug 2026, 21:50 | 102 | -19 |
| 27 Aug 2026, 20:50 | 121 | -9 |
| 27 Aug 2026, 19:50 | 130 | +15 |
| 27 Aug 2026, 18:50 | 115 | -4 |
| 27 Aug 2026, 17:50 | 119 | -17 |
| 27 Aug 2026, 16:50 | 136 | -18 |
| 27 Aug 2026, 15:50 | 154 | +1 |
| 27 Aug 2026, 14:50 | 153 | +12 |
| 27 Aug 2026, 13:50 | 141 | +1 |
| 27 Aug 2026, 12:50 | 140 | -26 |
| 27 Aug 2026, 11:50 | 166 | +26 |
| 27 Aug 2026, 10:50 | 140 | -15 |
| 27 Aug 2026, 09:50 | 155 | -13 |
| 27 Aug 2026, 08:50 | 168 | +25 |
| 27 Aug 2026, 07:50 | 143 | -4 |
| 27 Aug 2026, 06:50 | 147 | +29 |
| 27 Aug 2026, 05:50 | 118 | +9 |
| 27 Aug 2026, 04:50 | 109 | +1 |
| 27 Aug 2026, 03:50 | 108 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:17 | 98 | no change |
| 27 Aug 2026, 22:50 | 98 | no change |
| 27 Aug 2026, 21:50 | 98 | no change |
| 27 Aug 2026, 20:50 | 98 | no change |
| 27 Aug 2026, 19:50 | 98 | no change |
| 27 Aug 2026, 18:50 | 98 | no change |
| 27 Aug 2026, 17:50 | 98 | no change |
| 27 Aug 2026, 16:50 | 98 | no change |
| 27 Aug 2026, 15:50 | 98 | no change |
| 27 Aug 2026, 14:50 | 98 | no change |
| 27 Aug 2026, 13:50 | 98 | no change |
| 27 Aug 2026, 12:50 | 98 | no change |
| 27 Aug 2026, 11:50 | 98 | no change |
| 27 Aug 2026, 10:50 | 98 | no change |
| 27 Aug 2026, 09:50 | 98 | no change |
| 27 Aug 2026, 08:50 | 98 | no change |
| 27 Aug 2026, 07:50 | 98 | no change |
| 27 Aug 2026, 06:50 | 98 | no change |
| 27 Aug 2026, 05:50 | 98 | no change |
| 27 Aug 2026, 04:50 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.