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Rhino Walk 🦏 [2 Player Obby]

Rhino Walk 🦏 [2 Player Obby]

A Roblox experience owned by Falling Tiles Squad.

ObbyEN2-player co-oppuzzle-solvingobstacle course

Rhino Walk 🦏 [2 Player Obby] is an obby experience created on 2026-01-12. It currently has 9 players online, 1,417,217 lifetime visits, a 62% like percentage, and 3,202 favorites.

Description (written by the developer; not a statement by this register)

🦏πŸ”₯ Rhino & Human! [2 Player Obby] πŸ‘¨πŸ’₯ Team up as an unlikely duo β€” a powerful Rhino and a clever Human β€” on a puzzle-filled adventure where only teamwork will get you to the end! 🌍πŸšͺ Smash through walls, uncover hidden paths, unlock doors, and solve tricky challenges together. The Rhino can charge through obstacles that block the way, while the Human can squeeze through tight spaces and activate mechanisms the Rhino can't reach. πŸ¦πŸ’¨πŸ”“ Every puzzle needs both brains and strength. Communicate, cooperate, and help each other overcome obstacles that neither of you could beat alone! 🀝✨ ⚑ Charge. Think. Solve. Escape. Can your duo conquer every challenge and prove that teamwork beats everything? πŸ†πŸ”₯

Last updated by the developer 22 Jul 2026, 20:05 UTC.

9
playing (measured 10 Aug 2026, 17:07 UTC)
1,417,217
lifetime visits
60%
liked (98 πŸ‘ / 64 πŸ‘Ž)
3,316
favourites (2.3 per 1k visits)
12 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:074first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

606361.514 August 2026 β€” 62 % liked24 August 2026 β€” 63 % liked3 September 2026 β€” 62 % liked13 September 2026 β€” 63 % liked23 September 2026 β€” 62 % liked3 October 2026 β€” 61 % liked13 October 2026 β€” 60 % liked14 August 202613 October 2026
7 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 60–63 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:2260-1
3 Oct 2026, 15:2161-1
23 Sept 2026, 15:2162-1
13 Sept 2026, 15:0263+1
3 Sept 2026, 15:0162-1
24 Aug 2026, 12:4763+1
14 Aug 2026, 12:4762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.