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Tebak Yuk!💬

Tebak Yuk!💬

A Roblox experience owned by its kja.

PuzzleID20 questionslogic puzzlesocial deduction

Tebak Yuk!💬 is a puzzle experience created on 2026-03-09. It has 18,027,214 lifetime visits, 17,904 favorites, and a 98% like percentage. Currently, 754 users are playing. The game involves guessing answers using only 'Yes', 'No', or 'Maybe' responses.

Description (written by the developer; not a statement by this register)

Tebak Yuk! 💬 Bisakah kamu menebak jawabannya hanya dengan Ya, Tidak, atau Bisa Jadi? • Penebak Ajukan berbagai pertanyaan untuk menemukan jawaban yang benar. • Instruktur Tidak bisa mengetik bebas! Kamu hanya bisa menjawab dengan: ‣ Ya ‣ Tidak ‣ Bisa Jadi Gunakan strategi, logika, dan pertanyaan yang cerdas untuk menang!

Last updated by the developer 21 Aug 2026, 15:40 UTC.

51
playing (measured 21 Aug 2026, 20:54 UTC)
18,163,453
lifetime visits
98%
liked (18,565 👍 / 379 👎)
18,493
favourites (1.0 per 1k visits)
9 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5133119110 August 2026 — 331 players21 August 2026 — 51 players10 August 202621 August 2026
2 measurements spanning 11 days, net -280. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–373 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5451-280
10 Aug 2026, 14:06331first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Yuk! · other7,337,330 · 100.0% win
K · other7,337,115 · 100.0% win
A · other7,337,034 · 100.0% win
B · other7,337,004 · 100.0% win
E · other7,336,685 · 100.0% win
T · other7,336,487 · 100.0% win
50 streak · other197,606 · 6.7% win
100 Streak · other45,374 · 1.6% win
250 Streak · progression3,035 · 0.10% win
500 Streak · progression842 · 0.00% win
1000 Streak · progression373 · 0.00% win
5000 Streak · progression71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2298no change
23 Aug 2026, 17:0598no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 17:0498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.