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Escape Quicksand for Brainrots! 🏃

Escape Quicksand for Brainrots! 🏃

A Roblox experience owned by Ding Ding Ding.

SurvivalENbrainrotsurvivalidle/upgrade

Escape Quicksand for Brainrots! is a survival experience created on 2026-01-14. It has accumulated 30,253,171 lifetime visits and 1,360,359 favorites. Currently, 37 players are active. The game holds a 96% like percentage. The description indicates gameplay involves running, grabbing items, and upgrading bases to survive.

Description (written by the developer; not a statement by this register)

Welcome to Escape Quicksand for Brainrots! Run fast and grab Brainrots! 🏃 One wrong step and the Quicksand drags you down! ⏳ Survive as long as you can with your Brainrots! ⚡ Upgrade Brainrots to boost your earnings! 💸 Upgrade your base to unlock slots to place even more Brainrots! 🏗️ Like the game and join the group! 👍

Last updated by the developer 23 Jul 2026, 23:22 UTC.

37
playing (measured 10 Aug 2026, 14:20 UTC)
30,253,171
lifetime visits
96%
liked (148,705 👍 / 5,687 👎)
1,362,447
favourites (45.0 per 1k visits)
14 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER VIP
999 R$
Magic Carpet
499 R$
VIP
399 R$
Super Speed Boost
299 R$
Sink Super Slow
299 R$
Ban Hammer
199 R$
Sink Slower
129 R$
Speed Boost
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3796no change
23 Aug 2026, 15:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.