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Magic Powers Tycoon

Magic Powers Tycoon

A Roblox experience owned by Magic Powers Tycoon.

TycoonENmagictycoonpvp

Magic Powers Tycoon is a tycoon experience created on 2026-01-15. It currently has 89 players online, 6,323,970 lifetime visits, a 94% like percentage, and 199,784 favorites.

Description (written by the developer; not a statement by this register)

🪄 Unlock 12 types of Magic 🔥 Defeat other PLAYERS and BOSSES 🧙‍♂️ 🏰 Build uniquely themed buildings for each Magic Type 💪 Grow stronger with each rebirth with permanent stat bonuses ✨ Unlock powerful exclusive rebirth spells 💥 Map-wide events like METEOR SHOWERS, 10x DAMAGE, KING OF THE HILL and more 💾 Each type of Magic has it's own save slot 💾 🎮 CONTROLS 🎮 [DASH] - Q on PC | LEFT TRIGGER on Controller | Tap the button on Mobile [SHOOT] - Left Mouse Button on PC | RIGHT TRIGGER on Controller | Tap on Mobile [MULTI-JUMP] - Press your default jump control mid-air ⚠️ This game is solo developed. Join the socials to vote on which elements, spells and other content to add next! ⚠️

Last updated by the developer 22 Jul 2026, 15:49 UTC.

89
playing (measured 10 Aug 2026, 14:35 UTC)
6,323,970
lifetime visits
94%
liked (22,456 👍 / 1,338 👎)
201,937
favourites (31.9 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:35141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
1,749 R$
+5% Multicast
849 R$
2X Gems
449 R$
Tycoon Pass
379 R$
Auto Build
379 R$
Spell Keeper
349 R$
Wizard Pass
329 R$
2X Money
249 R$
Auto Collect
99 R$
Triple Jump
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,905,400 · 79.8% win
Defeat the Cyclops · progression702,722 · 24.8% win
Defeat the Lich · progression553,691 · 27.8% win
Water Master · other400,591 · 17.0% win
Fire Master · other287,027 · 14.2% win
Earth Master · other192,467 · 8.7% win
Collect 100 Crates · collection178,884 · 11.0% win
Get a 5 Killstreak · progression106,004 · 5.8% win
Cave Power · other88,372 · 6.2% win
Air Master · other70,159 · 3.8% win
Dark Master · other65,466 · 6.1% win
Gravity Master · other63,198 · 4.9% win
Light Master · other57,359 · 4.6% win
Thunder Master · other53,786 · 4.2% win
Time Master · other43,588 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3894no change
13 Aug 2026, 23:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.