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Epic Powers Tycoon [NEW]

Epic Powers Tycoon [NEW]

A Roblox experience owned by The Nox Accord.

TycoonENcombatbase-buildingpower-upgrades

Created in 2026, Epic Powers Tycoon [NEW] is a tycoon experience on Roblox with over 3 million lifetime visits. It records 475 playing now, a like rating of 82%, 83,081 favourites.

Description (written by the developer; not a statement by this register)

[New code at 500 Likes!] 💥 EPIC powers 👑 Impactful combat mechanics such as ragdoll, block breaks, and animation cancels ✨ Flashy VFX 🌟 Good graphics ⏳ Unlocks are saved across play sessions EPIC mechanics: 💰 Spend cash to upgrade your base! ⚡ Use fun, mechanically deep powers to best other players or NPCs! 💢 Steal powers from players and NPCs! 🎨 Unlock tons of color variations for each power, resulting in 200+ unique looking abilities! (Each color has its own save!) EPIC Controls: 🎮 Press Q (💻) or roll button (📱) to dodge! 🕹️ Press F (💻) or shield button (📱) to block! 🔥 Click and hold certain abilities for extra effects (💻) or Double Tap + Hold (📱)! (Join the community below to vote on new powers, see update notes, and get exclusive codes!)

Last updated by the developer 27 Sept 2026, 18:12 UTC.

91
playing (measured 14 Oct 2026, 08:50 UTC)
3,055,459
lifetime visits
82%
liked (2,791 👍 / 605 👎)
104,705
favourites (34.3 per 1k visits)
17 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

912,2291,16023 September 202614 October 2026
500 measurements spanning 21 days, net -387. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
14 Oct 2026, 08:5091-16
14 Oct 2026, 07:50107-10
14 Oct 2026, 06:50117-8
14 Oct 2026, 05:50125+17
14 Oct 2026, 04:50108-16
14 Oct 2026, 03:50124-21
14 Oct 2026, 02:50145-17
14 Oct 2026, 01:50162-29
14 Oct 2026, 00:50191-11
13 Oct 2026, 23:50202-51
13 Oct 2026, 22:50253+12
13 Oct 2026, 21:50241+21
13 Oct 2026, 20:50220+12
13 Oct 2026, 19:50208-37
13 Oct 2026, 18:50245-23
13 Oct 2026, 17:50268+11
13 Oct 2026, 16:50257+18
13 Oct 2026, 15:50239-1
13 Oct 2026, 14:50240+37
13 Oct 2026, 13:50203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get ALL Powers
1,600 R$
2nd Power
310 R$
Double Rebirth
149 R$
X2 Cash [33% Off!]
100 R$
Auto Collect
99 R$
No Reset on Color Change [50% Off!]
50 R$
X2 Gems [50% Off!]
49 R$
Skip Spin Animation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gems! · collection359,801 · 69.0% win
My Domain · progression292,564 · 53.8% win
Color Spinner · progression144,415 · 29.9% win
Power Claimed · other135,983 · 25.7% win
Right to Rule · progression115,455 · 21.2% win
Power Claimed [NPC] · collection65,622 · 15.3% win
Color Seeker · collection59,848 · 11.7% win
I've Come to Bargain · progression44,367 · 10.7% win
Gravity Master · progression15,358 · 0.80% win
Gem Seeker · collection11,091 · 28.3% win
Flame Master · progression10,190 · 4.9% win
Thunder Master · progression9,981 · 5.6% win
Water Master · progression9,872 · 4.0% win
Crown Collector · other9,836 · 4.1% win
Nature Master · progression9,763 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

698275.515 August 202624 October 2026
1280 measurements spanning 70 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1280
Measured (UTC)% likedChange
24 Oct 2026, 04:0082no change
14 Oct 2026, 08:5082no change
14 Oct 2026, 07:5082no change
14 Oct 2026, 06:5082no change
14 Oct 2026, 05:5082no change
14 Oct 2026, 04:5082no change
14 Oct 2026, 03:5082no change
14 Oct 2026, 02:5082no change
14 Oct 2026, 01:5082no change
14 Oct 2026, 00:5082no change
13 Oct 2026, 23:5082no change
13 Oct 2026, 22:5082no change
13 Oct 2026, 21:5082no change
13 Oct 2026, 20:5082no change
13 Oct 2026, 19:5082no change
13 Oct 2026, 18:5082no change
13 Oct 2026, 17:5082no change
13 Oct 2026, 16:5082no change
13 Oct 2026, 15:5082no change
13 Oct 2026, 14:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.