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Monkey Bomb Tag

Monkey Bomb Tag

A Roblox experience owned by Crazay Art.

MinigamesENtagpass the bombsurvival

Monkey Bomb Tag is a minigame experience created on 2026-01-15. It currently has 2,207 players. The experience has accumulated 162,531,130 lifetime visits and 283,860 favorites. User engagement shows an 87% like percentage. The game involves passing a bomb to tag opponents, with the last monkey standing winning.

Description (written by the developer; not a statement by this register)

🐒💣 MONKEY BOMB TAG! Pass the Bomb! 🏃 Run 🙈 Hide 💣 Tag someone fast! Last monkey standing wins! 🏆 ⭐ Like the game if it's fun! 👥 Join the group for updates! Made by Syn (owner of Orangutag) Credits to Wiz for a bunch of assets and maps! Brought to you by Crazay Games! ❤️

Last updated by the developer 2 Sept 2026, 01:49 UTC.

1,749
playing (measured 5 Sept 2026, 14:50 UTC)
167,606,369
lifetime visits
87%
liked (192,487 👍 / 28,469 👎)
291,830
favourites (1.7 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4132,2011,3071,74910 August 20265 September 2026
353 measurements spanning 26 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 145–2,469 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 353
Measured (UTC)PlayersChange
5 Sept 2026, 14:501,749-452
5 Sept 2026, 13:502,201+130
5 Sept 2026, 12:502,071+388
5 Sept 2026, 11:501,683+315
5 Sept 2026, 10:501,368+7
5 Sept 2026, 09:501,361+131
5 Sept 2026, 08:501,230-41
5 Sept 2026, 07:501,271+80
5 Sept 2026, 06:501,191-15
5 Sept 2026, 05:501,206-107
5 Sept 2026, 04:501,313-307
5 Sept 2026, 03:501,620-111
5 Sept 2026, 02:501,731-383
5 Sept 2026, 01:502,114-7
5 Sept 2026, 00:502,121+146
4 Sept 2026, 23:501,975+328
4 Sept 2026, 22:501,647-25
4 Sept 2026, 21:501,672+210
4 Sept 2026, 20:501,462-7
4 Sept 2026, 19:501,469first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
299 R$
X2 Bananas
199 R$
X2 Votes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48,861,191 · 98.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20265 September 2026
354 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 354
Measured (UTC)% likedChange
5 Sept 2026, 14:5087no change
5 Sept 2026, 13:5087no change
5 Sept 2026, 12:5087no change
5 Sept 2026, 11:5087no change
5 Sept 2026, 10:5087no change
5 Sept 2026, 09:5087no change
5 Sept 2026, 08:5087no change
5 Sept 2026, 07:5087no change
5 Sept 2026, 06:5087no change
5 Sept 2026, 05:5087no change
5 Sept 2026, 04:5087no change
5 Sept 2026, 03:5087no change
5 Sept 2026, 02:5087no change
5 Sept 2026, 01:5087no change
5 Sept 2026, 00:5087no change
4 Sept 2026, 23:5087no change
4 Sept 2026, 22:5087no change
4 Sept 2026, 21:5087no change
4 Sept 2026, 20:5087no change
4 Sept 2026, 19:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.