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Roll for 67

Roll for 67

A Roblox experience owned by SUPER ULTRA CEO GAMES.

MinigamesENdice rollingnumber matchingluck-based

Roll for 67 is a minigame created on 2026-01-15. It currently has 32 players. The experience has 3,414,625 lifetime visits, 5,277 favorites, and a 54% like percentage.

Description (written by the developer; not a statement by this register)

This is a game where you try your luck and roll to get 67! Each digit you roll gets eliminated. If you roll 6 or 7 in the right order, that digit stays locked. GOOD LUCK!!

Last updated by the developer 9 Apr 2026, 07:33 UTC.

32
playing (measured 10 Aug 2026, 14:46 UTC)
3,414,625
lifetime visits
55%
liked (851 👍 / 707 👎)
5,347
favourites (1.6 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4617first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

StarterPack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other1,538,985 · 84.9% win
L · other1,538,507 · 84.9% win
O · other1,536,305 · 84.9% win
R · other1,531,912 · 84.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

545554.514 August 2026 — 54 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4855+1
14 Aug 2026, 04:4854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.