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Clone Engine

Clone Engine

A Roblox experience owned by CC Super Fun.

SimulatorENclone mechanicsobstacle courseupgrade system

Clone Engine is a simulator experience created on June 16, 2024. It currently has 3,016 players. The game has accumulated 372,542,915 lifetime visits and 41,997,421 favorites. User engagement shows a 94% like percentage. The description highlights mechanics for making clones and upgrading stats.

Description (written by the developer; not a statement by this register)

✨ Welcome to my Clone Engine! Make clones that follow you in SUPER satisfying ways! 🔥 Upgrade Size, Speed and Jump while tackling fun obstacles around the playground! 🚀 Premium Players earn 25% more Cash & +5 Clones! 🎮 Group Members get 25% more Cash & +10 Clones! 🔔 Follow for game updates! 👍 Like the game for new stages! 👥 Invite your friends for a boost! 🌈JOIN THE GROUP FOR BENEFITS: https://www.roblox.com/groups/34463918/CC-Super-Fun#!/about

Last updated by the developer 11 Jul 2026, 19:53 UTC.

3,016
playing (measured 10 Aug 2026, 13:52 UTC)
372,542,915
lifetime visits
94%
liked (152,414 👍 / 10,436 👎)
41,997,421
favourites (112.7 per 1k visits)
16 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:524,176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,245 R$
Infinite Clones
799 R$
Laser Gun
645 R$
Rocket Launcher
399 R$
Huge Clones
249 R$
Rainbow Clones
249 R$
Sword
199 R$
x2 Cash
199 R$
Fireworks
129 R$
x2 Speed
129 R$
Radio
99 R$
x2 Jump Height
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome167,877,693

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.