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IMPOSSIBLE Kpop Demon Hunters Color Bridge

IMPOSSIBLE Kpop Demon Hunters Color Bridge

A Roblox experience owned by Bridge Experience.

ObbyENK-popColor BridgeCo-op

IMPOSSIBLE Kpop Demon Hunters Color Bridge is an obby experience created on 2026-01-16. It has recorded 12,149,867 lifetime visits and 12,805 favorites. The experience holds an 86% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome to the KPop Demon Hunters Color Bridge! Team up with friends to cross the KPop Demon Hunters themed color bridge! Good luck and have fun!

Last updated by the developer 1 Jul 2026, 22:39 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
12,149,867
lifetime visits
86%
liked (3,337 👍 / 549 👎)
12,837
favourites (1.1 per 1k visits)
16 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
Golden Carpet
449 R$
Flying Carpet
349 R$
Jetpack
299 R$
Flying Cloud
299 R$
Ban Hammer
199 R$
Rainbow Slap
199 R$
VIP (PERMANENT)
149 R$
Laser Gun
99 R$
Super Coil
99 R$
Gravity Coil
79 R$
Slap
79 R$
Speed Coil
79 R$
Grapple Hook
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,315,843 · 96.6% win
First Win! · progression2,713,038 · 41.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0486no change
13 Aug 2026, 19:0386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.